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rulegen3:: remove some parts of 2D which cause bugs

This commit is contained in:
Zeno Rogue 2022-08-19 17:39:15 +02:00
parent 2d35e40dba
commit 285beb4ad2

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@ -1985,7 +1985,7 @@ EX void rules_iteration() {
branch_conflicts_seen.clear();
// handle dead roots -- some of their branches MUST live
for(int id=0; id<isize(treestates); id++) if(treestates[id].is_root && !treestates[id].is_live) {
if(WDIM == 2) for(int id=0; id<isize(treestates); id++) if(treestates[id].is_root && !treestates[id].is_live) {
auto r = treestates[id].rules;
for(int i=0; i<isize(r); i++) if(r[i] >= 0) {
examine_branch(id, i, i);
@ -2010,7 +2010,7 @@ EX void rules_iteration() {
if(examine_branch(id, fb, sb)) checks_to_skip.insert(b);
};
for(int id=0; id<isize(treestates); id++) if(treestates[id].is_live) {
if(WDIM == 2) for(int id=0; id<isize(treestates); id++) if(treestates[id].is_live) {
auto r = treestates[id].rules; /* no & because treestates might have moved */
if(r.empty()) continue;
int last_live_branch = -1;
@ -2067,7 +2067,7 @@ EX void rules_iteration() {
goto after_branches;
}
minimize_rules();
if(WDIM == 2) minimize_rules();
find_possible_parents();
if(isize(important) != N)