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Make tortoise if first 21/21 tile created in > 100 turns.
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@ -2513,6 +2513,7 @@ EX namespace tortoise {
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EX map<cell*, int> emap;
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EX map<cell*, int> babymap;
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EX int last;
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EX int last21tort;
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#if HDR
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enum tflag {
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@ -1791,11 +1791,13 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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}
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}
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ONEMPTY {
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if(hrand_monster(ls::hv_structure() ? 8000 : 4000) < (peace::on ? 750 : 50 + items[itBabyTortoise]*2 + yendor::hardness() * 6) && !safety) {
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bool mk21tor = (tortoise::seek() && !((tortoise::getb(c) ^ tortoise::seekbits) & tortoise::mask) && (turncount > tortoise::last21tort + 100));
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if((mk21tor || hrand_monster(ls::hv_structure() ? 8000 : 4000) < (peace::on ? 750 : 50 + items[itBabyTortoise]*2 + yendor::hardness() * 6)) && !safety) {
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c->monst = moTortoise;
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c->hitpoints = 3;
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auto val = tortoise::getb(c);
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tortoise::emap[c] = val;
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if (mk21tor) tortoise::last21tort = turncount;
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}
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else if(ls::hv_structure() && hrand(10000) <= 250) {
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c->item = itCompass;
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@ -375,6 +375,7 @@ EX void initgame() {
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sagephase = 0; hardcoreAt = 0;
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timerstopped = false;
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savecount = 0; savetime = 0;
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tortoise::last21tort = 0;
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cheater = 0;
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if(autocheat) cheater = 1;
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if(!wfc::use_eclectic) cheater = 1;
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