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Cellular Automaton now works when enabled in land_list

This commit is contained in:
Zeno Rogue
2024-03-14 20:20:01 +01:00
parent 2b2cc4e8a9
commit 261800d765
3 changed files with 3 additions and 1 deletions

View File

@@ -565,6 +565,7 @@ EX eLand getNewLand(eLand old) {
tab[cnt++] = laHalloween;
tab[cnt++] = laWildWest;
tab[cnt++] = laAsteroids;
tab[cnt++] = laCA;
// the advanced lands
if(all_unlocked || gold() >= R60) {