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Cellular Automaton now works when enabled in land_list
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@@ -565,6 +565,7 @@ EX eLand getNewLand(eLand old) {
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tab[cnt++] = laHalloween;
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tab[cnt++] = laWildWest;
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tab[cnt++] = laAsteroids;
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tab[cnt++] = laCA;
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// the advanced lands
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if(all_unlocked || gold() >= R60) {
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