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2D3D: fixed Goldberg
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2
hyper.h
2
hyper.h
@@ -3941,7 +3941,7 @@ transmatrix eupush3(ld x, ld y, ld z);
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transmatrix eupush(hyperpoint h);
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transmatrix rspintox(const hyperpoint& H);
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transmatrix gpushxto0(const hyperpoint& H);
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transmatrix build_matrix(hyperpoint h1, hyperpoint h2, hyperpoint h3);
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transmatrix build_matrix(hyperpoint h1, hyperpoint h2, hyperpoint h3, hyperpoint h4);
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hyperpoint normalize(hyperpoint H);
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ld signum(ld x);
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