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removed calc_relative_matrix with direction hint; used adj in more places
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@@ -2650,7 +2650,7 @@ EX bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, boo
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Vb = Vb * xpush(cgi.tentacle_length - cellgfxdist(c, c->mondir));
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}
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else if(NONSTDVAR) {
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transmatrix T = calc_relative_matrix(c->move(c->mondir), c, c->mondir);
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transmatrix T = currentmap->adj(c, c->mondir);
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Vb = Vb * T * rspintox(tC0(inverse(T))) * xpush(cgi.tentacle_length);
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}
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else {
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