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work in progress for 10.0
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10
shmup.cpp
10
shmup.cpp
@@ -573,9 +573,9 @@ void initConfig() {
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char* t = vid.scfg.keyaction;
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t['w'] = 16 + 4;
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t['s'] = 16 + 5;
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t['a'] = 16 + 6;
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t['d'] = 16 + 7;
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t['d'] = 16 + 5;
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t['s'] = 16 + 6;
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t['a'] = 16 + 7;
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#ifndef MOBILE
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t[SDLK_KP8] = 16 + 4;
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@@ -2925,7 +2925,9 @@ void turn(int delta) {
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}
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}
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for(monster *m: additional) active.push_back(m); additional.clear();
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for(monster *m: additional)
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active.push_back(m);
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additional.clear();
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// deactivate all monsters
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for(monster *m: active)
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