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changelog updated
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- [tutorial] Aether or Flash is given if you cannot teleport away from the current situation (or when you press the cheat key twice)
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- [tutorial] added a warning if the player is trying to go to an unexpected land
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- [technical] fixed the weird numbering of shapes in polygons.cpp; minor improvements to RogueViz
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2017.04.28 13:25 versin 9.4h
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- tutorial reminds about right-clicking
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- black background and blue circle replaced by an aura
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- fixed side number dialogs
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2017.05.19 20:08 version 9.4i
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- when the camera is rotated, aura and mouse are affected
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- prettier trihepta grid
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- the line patterns menu displays many kinds of regular patterns of lines over the game screen (Ctrl+W in the cheat mode, or 'random patterns' in the map editor)
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- keys are now shown correctly in color menu items
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- Tutorial: keys no longer work in other menus; info that Camelot unlocks early;
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- many improvements to RogueViz (special help, extra option s)
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- navigation keys now work in RogueViz and color dialog
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- Rogue description
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- '1 turn' not '1 turns'
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- weird keys no longer exit menus
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- alt+enter for full screen
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- keypad Enter should now work in most cases
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- commandline options should work later
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- stranded boats now can be used in the shmup mode under Orb of Water
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2017.05.29 11:19 version 9.4j
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- [technical] improved the architecture of the Tutorial
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- the tutorial menu now shows what '5' does in the current slide
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- [RogueViz mostly] virtualRebase now works in other geometries
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- [RogueViz] Euclidean Collatz
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- [RogueViz] better closing
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- [technical] better conditional compilation: in particular, can be compiled with NOTTF (use built-in compressed font) and NOSDL (no graphics, but can still do e.g. SVG output)
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- graphical inventory/kills in HUD instead of letters (optional)
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- better inventory/kills on square screens
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2017.05.31 18:50 version 9.4k
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- translations updated
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- ascending leaderboarsd (such as the Hyperstone time) should be fixed
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- fixed switch the land from the menu in alternate geometry modes
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- mimics and thrown knives are now simulated everywhere in field quotients (they cannot follow a straight line in shmup due to precision errors... I mean, don't expect too much of your aim!)
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- fixed some things about the elliptic shmup mode
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- fixed additional controls in the shmup mode (or when keys are remapped) -- they now work unless these particular keys have been mapped to something
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- fixed Halloween crashing in the large field quotient geometry
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- I feel like the game would benefit from having unique art for the Shards to display on the treasure counter. :)
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2017.06.08 19:53 version 9.4l
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- fixed hyperbugs moving into Orb of the Shell
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- fixed orbs appearing inside the Mountain platforms
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- Orb of the Sword now removes bushes and branches (for consistency)
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- added torus geometry (torus size configurable via command line parameters)
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- command-line option to create monster(s) (e.g. -M "Red Hyperbug" 3)
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- fixed the size of kills/items in the heptagonal mode (they were scaled up instead of down)
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- improved mouse targetting of locations further away in Euclidean
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- sphere shmup movement/elliptic confusing
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- changed Orb of Winter to be 'forbidden' in the Minefield rather than useless
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- seeps are listed as appearing in Dead Cave
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- orb unlock info
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- wind/fire effects, improved dry forest spreading
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- [RogueViz] self-organizing maps
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2017.06.12 19:45 version 9.4m
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- [RogueViz] can switch the Tutorial to RogueViz presentation
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- [RogueViz] fixed the placement of the legend in Euclidean RogueViz
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- fixed a bug with resolving conflicts between 'standard' and configured keys
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2017.06.18 19:00 version 9.4n
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- mouse control in the vector graphics editor (e.g. click on 'add v' then clicking on the map will add vertices)
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- the vector graphics editor now allows editing any part of the shape in a much more user friendly way
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- Bulls can now attack tough monsters (hedgehogs, flailers, viziers) and push stunnable monsters now (even heavy ones) and Thumpers; if pushing is impossible, the Bull will be stunned instead of attacking eternally
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- changing the screen background color now affects the hypersian rug mode
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- added a missing russian translation
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- [RogueViz] fixed legend in the svg/high quality output
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- more control for text in svg output
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