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changelog updated

This commit is contained in:
Zeno Rogue 2017-06-18 20:44:50 +02:00
parent cba29bca2f
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- [tutorial] Aether or Flash is given if you cannot teleport away from the current situation (or when you press the cheat key twice)
- [tutorial] added a warning if the player is trying to go to an unexpected land
- [technical] fixed the weird numbering of shapes in polygons.cpp; minor improvements to RogueViz
2017.04.28 13:25 versin 9.4h
- tutorial reminds about right-clicking
- black background and blue circle replaced by an aura
- fixed side number dialogs
2017.05.19 20:08 version 9.4i
- when the camera is rotated, aura and mouse are affected
- prettier trihepta grid
- the line patterns menu displays many kinds of regular patterns of lines over the game screen (Ctrl+W in the cheat mode, or 'random patterns' in the map editor)
- keys are now shown correctly in color menu items
- Tutorial: keys no longer work in other menus; info that Camelot unlocks early;
- many improvements to RogueViz (special help, extra option s)
- navigation keys now work in RogueViz and color dialog
- Rogue description
- '1 turn' not '1 turns'
- weird keys no longer exit menus
- alt+enter for full screen
- keypad Enter should now work in most cases
- commandline options should work later
- stranded boats now can be used in the shmup mode under Orb of Water
2017.05.29 11:19 version 9.4j
- [technical] improved the architecture of the Tutorial
- the tutorial menu now shows what '5' does in the current slide
- [RogueViz mostly] virtualRebase now works in other geometries
- [RogueViz] Euclidean Collatz
- [RogueViz] better closing
- [technical] better conditional compilation: in particular, can be compiled with NOTTF (use built-in compressed font) and NOSDL (no graphics, but can still do e.g. SVG output)
- graphical inventory/kills in HUD instead of letters (optional)
- better inventory/kills on square screens
2017.05.31 18:50 version 9.4k
- translations updated
- ascending leaderboarsd (such as the Hyperstone time) should be fixed
- fixed switch the land from the menu in alternate geometry modes
- mimics and thrown knives are now simulated everywhere in field quotients (they cannot follow a straight line in shmup due to precision errors... I mean, don't expect too much of your aim!)
- fixed some things about the elliptic shmup mode
- fixed additional controls in the shmup mode (or when keys are remapped) -- they now work unless these particular keys have been mapped to something
- fixed Halloween crashing in the large field quotient geometry
- I feel like the game would benefit from having unique art for the Shards to display on the treasure counter. :)
2017.06.08 19:53 version 9.4l
- fixed hyperbugs moving into Orb of the Shell
- fixed orbs appearing inside the Mountain platforms
- Orb of the Sword now removes bushes and branches (for consistency)
- added torus geometry (torus size configurable via command line parameters)
- command-line option to create monster(s) (e.g. -M "Red Hyperbug" 3)
- fixed the size of kills/items in the heptagonal mode (they were scaled up instead of down)
- improved mouse targetting of locations further away in Euclidean
- sphere shmup movement/elliptic confusing
- changed Orb of Winter to be 'forbidden' in the Minefield rather than useless
- seeps are listed as appearing in Dead Cave
- orb unlock info
- wind/fire effects, improved dry forest spreading
- [RogueViz] self-organizing maps
2017.06.12 19:45 version 9.4m
- [RogueViz] can switch the Tutorial to RogueViz presentation
- [RogueViz] fixed the placement of the legend in Euclidean RogueViz
- fixed a bug with resolving conflicts between 'standard' and configured keys
2017.06.18 19:00 version 9.4n
- mouse control in the vector graphics editor (e.g. click on 'add v' then clicking on the map will add vertices)
- the vector graphics editor now allows editing any part of the shape in a much more user friendly way
- Bulls can now attack tough monsters (hedgehogs, flailers, viziers) and push stunnable monsters now (even heavy ones) and Thumpers; if pushing is impossible, the Bull will be stunned instead of attacking eternally
- changing the screen background color now affects the hypersian rug mode
- added a missing russian translation
- [RogueViz] fixed legend in the svg/high quality output
- more control for text in svg output