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in ls::single, fixed Warped Coast
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e960b82e17
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@ -1490,6 +1490,9 @@ EX void build_walls(cell *c, cell *from) {
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if(c->land == laCrossroads2 && BITRUNCATED)
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buildCrossroads2(c);
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else if(good_for_wall(c) && isWarpedType(c->land) && hrand(10000) < 3000 && c->land &&
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buildBarrierNowall(c, eLand(c->land ^ laWarpSea ^ laWarpCoast))) { }
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else if(ls::single()) return;
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if(geometry == gNormal && celldist(c) < 3 && !GOLDBERG) {
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@ -1511,9 +1514,6 @@ EX void build_walls(cell *c, cell *from) {
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return;
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}
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else if(good_for_wall(c) && isWarpedType(c->land) && hrand(10000) < 3000 && c->land &&
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buildBarrierNowall(c, eLand(c->land ^ laWarpSea ^ laWarpCoast))) ;
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else if(good_for_wall(c) && c->land == laCrossroads4 && hrand(10000) < 7000 && c->land && !c->master->alt && !tactic::on && !racing::on &&
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buildBarrierNowall(c, getNewLand(laCrossroads4))) ;
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