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refactored frog_power and a minor fix
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@@ -263,7 +263,7 @@ EX bool canReachPlayer(cell *cf, eMonster m) {
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};
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forCellEx(c2, c) {
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if(among(m, moFrog, moVaulter, moPhaser)) forCellEx(c3, c2) test(c3);
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if(frog_power(m)) forCellEx(c3, c2) test(c3);
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test(c2);
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}
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