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Reversing the Curse of Water now gives bonus Orb of Winter
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orbs.cpp
2
orbs.cpp
@ -115,7 +115,7 @@ EX void reduceOrbPowerAlways(eItem it) {
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EX void reverse_curse(eItem curse, eItem orb, bool cancel) {
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if(items[curse] && markOrb(itOrbPurity)) {
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items[orb] += items[curse];
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if(curse == itCurseWeakness) items[itOrbWinter] += items[curse];
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if(curse == itCurseWater) items[itOrbWinter] += items[curse];
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items[curse] = 0;
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}
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if(cancel && items[curse] && items[orb]) {
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