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solv:: graphical coordinates are now always standard -- local_perspective used in all models
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@@ -64,7 +64,7 @@ movedir vectodir(const hyperpoint& P) {
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transmatrix U = ggmatrix(cwt.at);
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if(GDIM == 3 && WDIM == 2) U = radar_transform * U;
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if(pmodel == mdSolPerspective) U = solv::local_perspective * U;
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if(solv::local_perspective_used()) U = solv::local_perspective * U;
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hyperpoint H = sphereflip * tC0(U);
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transmatrix Centered = sphereflip * rgpushxto0(H);
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