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patched chaos now uses cheatdest_list
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parent
d3da7dddc9
commit
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10
landgen.cpp
10
landgen.cpp
@ -2832,11 +2832,15 @@ EX void setland_randomwalk(cell *c) {
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}
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}
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EX eLand random_land() {
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return hrand_elt(isize(cheatdest_list) ? cheatdest_list : currentlands);
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}
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EX void set_land_for_geometry(cell *c) {
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if(!c->land && isize(currentlands)) {
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if(land_structure == lsTotalChaos) {
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setland(c, currentlands[hrand(isize(currentlands))]);
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setland(c, random_land());
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return;
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}
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/* note: Nil patched chaos done in setLandNil */
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@ -2847,7 +2851,7 @@ EX void set_land_for_geometry(cell *c) {
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break;
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again: ;
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}
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if(!c2->land) setland(c2, currentlands[hrand(isize(currentlands))]);
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if(!c2->land) setland(c2, random_land());
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c->land = c2->land;
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return;
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}
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@ -2857,7 +2861,7 @@ EX void set_land_for_geometry(cell *c) {
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c2 = c->master->cmove(0)->cmove(0)->cmove(1)->cmove(1)->c7;
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else
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c2 = c->master->cmove(0)->cmove(0)->cmove(0)->cmove(0)->cmove(0)->cmove(1)->cmove(1)->cmove(1)->cmove(1)->cmove(1)->c7;
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if(!c2->land) setland(c2, currentlands[hrand(isize(currentlands))]);
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if(!c2->land) setland(c2, random_land());
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c->land = c2->land;
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return;
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}
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