disable aura in vr
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@ -2910,6 +2910,7 @@ int haveaura_cached;
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/** 0 = no aura, 1 = standard aura, 2 = Joukowsky aura */
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/** 0 = no aura, 1 = standard aura, 2 = Joukowsky aura */
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EX int haveaura() {
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EX int haveaura() {
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if(!(vid.aurastr>0 && !svg::in && (auraNOGL || vid.usingGL))) return 0;
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if(!(vid.aurastr>0 && !svg::in && (auraNOGL || vid.usingGL))) return 0;
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if(vrhr::active()) return 0;
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if(sphere && mdAzimuthalEqui()) return 0;
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if(sphere && mdAzimuthalEqui()) return 0;
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if(among(pmodel, mdJoukowsky, mdJoukowskyInverted) && hyperbolic && pconf.model_transition < 1)
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if(among(pmodel, mdJoukowsky, mdJoukowskyInverted) && hyperbolic && pconf.model_transition < 1)
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return 2;
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return 2;
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