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mirror of https://github.com/zenorogue/hyperrogue.git synced 2026-05-08 00:01:24 +00:00

player ivies can also go through chasms

This commit is contained in:
Zeno Rogue
2026-04-17 20:27:09 +02:00
parent ce39b2e96d
commit 1cde82e788

View File

@@ -75,6 +75,7 @@ EX bool checkflags(flagtype flags, flagtype x) {
if((x & P_MARKWATER) && markOrb(itOrbWater)) return true;
if((x & P_AETHER) && markOrb2(itOrbAether) && !(flags&P_NOAETHER)) return true;
if((x & P_WATERCURSE)&& markOrb2(itCurseWater)) return true;
if((x & P_IVY) && markOrb2(itOrbNature)) return true;
}
if(flags & P_ISFRIEND) if(items[itOrbEmpathy])
if(checkflags(flags ^ P_ISPLAYER ^ P_ISFRIEND, x) && markOrb(itOrbEmpathy))
@@ -272,6 +273,7 @@ EX bool passable(cell *w, cell *from, flagtype flags) {
if(isChasmy(w)) {
if(in_gravity_zone(w)) ;
else if(!F(P_AETHER | P_FLYING | P_BLOW | P_JUMP1 | P_BULLET | P_DEADLY | P_REPTILE | P_IVY)) return false;
if(F(P_IVY) && from && isChasmy(from)) return false;
}
if(w->wall == waRoundTable && from && from->wall != waRoundTable && (flags & P_ISPLAYER)) return true;