moved the parameters from geom3:: to videopar

This commit is contained in:
Zeno Rogue
2019-09-12 22:50:04 +02:00
parent 7ec6571a10
commit 1c6e6bafb4
11 changed files with 294 additions and 301 deletions
+58 -73
View File
@@ -142,10 +142,10 @@ void geometry_information::prepare_basics() {
scalefactor = crossf / hcrossf7;
orbsize = crossf;
if(WDIM == 3) scalefactor *= geom3::creature_scale;
if(WDIM == 3) scalefactor *= vid.creature_scale;
zhexf = BITRUNCATED ? hexf : crossf* .55;
if(WDIM == 3) zhexf *= geom3::creature_scale;
if(WDIM == 3) zhexf *= vid.creature_scale;
if(WDIM == 2 && GDIM == 3) zhexf *= 1.5, orbsize *= 1.2;
floorrad0 = hexvdist* (GDIM == 3 ? 1 : 0.92);
@@ -176,21 +176,6 @@ transmatrix xspinpush(ld dir, ld dist) {
purehookset hooks_swapdim;
namespace geom3 {
bool always3 = false;
int tc_alpha=3, tc_depth=1, tc_camera=2;
ld depth = 1; // world below the plane
ld camera = 1; // camera above the plane
ld wall_height = .3;
ld lake_top = .25, lake_bottom = .9;
ld rock_wall_ratio = .9;
ld human_wall_ratio = .7;
bool gp_autoscale_heights = true;
ld creature_scale, height_width;
ld highdetail = 8, middetail = 8;
// Here we convert between the following parameters:
@@ -200,18 +185,18 @@ namespace geom3 {
// factor: zoom factor
ld abslev_to_projection(ld abslev) {
if(sphere || euclid) return camera+abslev;
return tanh(abslev) / tanh(camera);
if(sphere || euclid) return vid.camera+abslev;
return tanh(abslev) / tanh(vid.camera);
}
ld projection_to_abslev(ld proj) {
if(sphere || euclid) return proj-camera;
if(sphere || euclid) return proj-vid.camera;
// tanh(abslev) / tanh(camera) = proj
return atanh(proj * tanh(camera));
return atanh(proj * tanh(vid.camera));
}
ld lev_to_projection(ld lev) {
return abslev_to_projection(depth - lev);
return abslev_to_projection(vid.depth - lev);
}
ld projection_to_factor(ld proj) {
@@ -224,28 +209,28 @@ namespace geom3 {
ld lev_to_factor(ld lev) {
if(WDIM == 3) return lev;
if(GDIM == 3) return depth - lev;
if(GDIM == 3) return vid.depth - lev;
return projection_to_factor(lev_to_projection(lev));
}
ld factor_to_lev(ld fac) {
if(DIM == 3) return fac;
return depth - projection_to_abslev(factor_to_projection(fac));
return vid.depth - projection_to_abslev(factor_to_projection(fac));
}
// how should we scale at level lev
ld scale_at_lev(ld lev) {
if(sphere || euclid) return 1;
return cosh(depth - lev);
return cosh(vid.depth - lev);
}
string invalid;
ld actual_wall_height() {
#if CAP_GP
if(GOLDBERG && gp_autoscale_heights)
return wall_height * min<ld>(4 / hypot_d(2, gp::next), 1);
if(GOLDBERG && vid.gp_autoscale_heights)
return vid.wall_height * min<ld>(4 / hypot_d(2, gp::next), 1);
#endif
return wall_height;
return vid.wall_height;
}
}
@@ -256,17 +241,17 @@ namespace geom3 {
invalid = "";
if(GDIM == 3) ;
else if(tc_alpha < tc_depth && tc_alpha < tc_camera)
vid.alpha = tan_auto(depth) / tan_auto(camera);
else if(tc_depth < tc_alpha && tc_depth < tc_camera) {
ld v = vid.alpha * tan_auto(camera);
if(hyperbolic && (v<1e-6-12 || v>1-1e-12)) invalid = "cannot adjust depth", depth = camera;
else depth = atan_auto(v);
else if(vid.tc_alpha < vid.tc_depth && vid.tc_alpha < vid.tc_camera)
vid.alpha = tan_auto(vid.depth) / tan_auto(vid.camera);
else if(vid.tc_depth < vid.tc_alpha && vid.tc_depth < vid.tc_camera) {
ld v = vid.alpha * tan_auto(vid.camera);
if(hyperbolic && (v<1e-6-12 || v>1-1e-12)) invalid = "cannot adjust depth", vid.depth = vid.camera;
else vid.depth = atan_auto(v);
}
else {
ld v = tan_auto(depth) / vid.alpha;
if(hyperbolic && (v<1e-12-1 || v>1-1e-12)) invalid = "cannot adjust camera", camera = depth;
else camera = atan_auto(v);
ld v = tan_auto(vid.depth) / vid.alpha;
if(hyperbolic && (v<1e-12-1 || v>1-1e-12)) invalid = "cannot adjust camera", vid.camera = vid.depth;
else vid.camera = atan_auto(v);
}
if(fabs(vid.alpha) < 1e-6) invalid = "does not work with perfect Klein";
@@ -305,13 +290,13 @@ namespace geom3 {
BIRD = 1.20;
}
else {
INFDEEP = GDIM == 3 ? (sphere ? M_PI/2 : +5) : (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(camera);
INFDEEP = GDIM == 3 ? (sphere ? M_PI/2 : +5) : (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(vid.camera);
ld wh = actual_wall_height();
WALL = lev_to_factor(wh);
FLOOR = lev_to_factor(0);
human_height = human_wall_ratio * wh;
if(WDIM == 3) human_height = scalefactor * height_width / 2;
human_height = vid.human_wall_ratio * wh;
if(WDIM == 3) human_height = scalefactor * vid.height_width / 2;
ld reduce = (WDIM == 3 ? human_height / 2 : 0);
@@ -341,19 +326,19 @@ namespace geom3 {
ALEG0 = lev_to_factor(human_height * .0 - reduce);
ALEG = lev_to_factor(human_height * .2 - reduce);
AHEAD = lev_to_factor(human_height * .6 - reduce);
BIRD = lev_to_factor(WDIM == 3 ? 0 : (human_wall_ratio+1)/2 * wh * .8);
BIRD = lev_to_factor(WDIM == 3 ? 0 : (vid.human_wall_ratio+1)/2 * wh * .8);
GHOST = lev_to_factor(WDIM == 3 ? 0 : human_height * .5);
FLATEYE = lev_to_factor(human_height * .15);
slev = rock_wall_ratio * wh / 3;
slev = vid.rock_wall_ratio * wh / 3;
for(int s=0; s<=3; s++)
SLEV[s] = lev_to_factor(rock_wall_ratio * wh * s/3);
LAKE = lev_to_factor(-lake_top);
HELLSPIKE = lev_to_factor(-(lake_top+lake_bottom)/2);
BOTTOM = lev_to_factor(-lake_bottom);
LOWSKY = lev_to_factor((1 + rock_wall_ratio) * wh);
SLEV[s] = lev_to_factor(vid.rock_wall_ratio * wh * s/3);
LAKE = lev_to_factor(-vid.lake_top);
HELLSPIKE = lev_to_factor(-(vid.lake_top+vid.lake_bottom)/2);
BOTTOM = lev_to_factor(-vid.lake_bottom);
LOWSKY = lev_to_factor((1 + vid.rock_wall_ratio) * wh);
HIGH = LOWSKY;
HIGH2 = lev_to_factor((2 + rock_wall_ratio) * wh);
HIGH2 = lev_to_factor((2 + vid.rock_wall_ratio) * wh);
SKY = LOWSKY - 5;
}
}
@@ -363,7 +348,7 @@ namespace geom3 {
void switch_always3() {
if(dual::split(switch_always3)) return;
if(rug::rugged) rug::close();
geom3::always3 = !geom3::always3;
vid.always3 = !vid.always3;
swapmatrix(View);
callhooks(hooks_swapdim);
}
@@ -395,20 +380,20 @@ void switch_always3() {
if(rug::rugged) rug::close();
if(dual::split(switch_fpp)) return;
check_cgi(); cgi.require_basics();
if(!geom3::always3) {
geom3::always3 = true;
if(!vid.always3) {
vid.always3 = true;
ld ms = min<ld>(cgi.scalefactor, 1);
geom3::wall_height = 1.5 * ms;
vid.wall_height = 1.5 * ms;
if(sphere) {
geom3::depth = M_PI / 6;
geom3::wall_height = M_PI / 3;
vid.depth = M_PI / 6;
vid.wall_height = M_PI / 3;
}
geom3::human_wall_ratio = 0.8;
vid.human_wall_ratio = 0.8;
if(euclid && allowIncreasedSight() && vid.use_smart_range == 0) {
genrange_bonus = gamerange_bonus = sightrange_bonus = cgi.base_distlimit * 3/2;
}
geom3::camera = 0;
geom3::depth = ms;
vid.camera = 0;
vid.depth = ms;
if(pmodel == mdDisk) pmodel = mdPerspective;
swapmatrix(View);
callhooks(hooks_swapdim);
@@ -417,11 +402,11 @@ void switch_always3() {
#endif
}
else {
geom3::always3 = false;
geom3::wall_height = .3;
geom3::human_wall_ratio = .7;
geom3::camera = 1;
geom3::depth = 1;
vid.always3 = false;
vid.wall_height = .3;
vid.human_wall_ratio = .7;
vid.camera = 1;
vid.depth = 1;
if(pmodel == mdPerspective) pmodel = mdDisk;
swapmatrix(View);
callhooks(hooks_swapdim);
@@ -452,24 +437,24 @@ void check_cgi() {
if(binarytiling) V("BT", fts(vid.binary_width));
if(GDIM == 2) {
V("CAMERA", fts(geom3::camera));
V("CAMERA", fts(vid.camera));
}
if(WDIM == 2) {
V("WH", fts(geom3::wall_height));
V("HW", fts(geom3::human_wall_ratio));
V("RW", fts(geom3::rock_wall_ratio));
V("DEPTH", fts(geom3::depth));
V("ASH", ONOFF(geom3::gp_autoscale_heights));
V("LT", fts(geom3::lake_top));
V("LB", fts(geom3::lake_bottom));
V("WH", fts(vid.wall_height));
V("HW", fts(vid.human_wall_ratio));
V("RW", fts(vid.rock_wall_ratio));
V("DEPTH", fts(vid.depth));
V("ASH", ONOFF(vid.gp_autoscale_heights));
V("LT", fts(vid.lake_top));
V("LB", fts(vid.lake_bottom));
}
V("3D", ONOFF(geom3::always3));
V("3D", ONOFF(vid.always3));
if(WDIM == 3) {
V("CS", fts(geom3::creature_scale));
V("HTW", fts(geom3::height_width));
V("CS", fts(vid.creature_scale));
V("HTW", fts(vid.height_width));
}
V("LQ", its(vid.linequality));