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improved some naming
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54a32441a7
commit
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@ -1855,13 +1855,13 @@ void showSettings() {
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dialog::addItem(XLAT("colors and aura"), 'c');
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dialog::addItem(XLAT("colors and aura"), 'c');
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dialog::add_action_push(show_color_dialog);
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dialog::add_action_push(show_color_dialog);
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dialog::addItem(XLAT("3D graphics"), '9');
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dialog::addItem(XLAT("3D configuration"), '9');
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dialog::add_action_push(show3D);
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dialog::add_action_push(show3D);
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dialog::addItem(XLAT("quick options"), 'q');
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dialog::addItem(XLAT("quick options"), 'q');
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dialog::add_action_push(showGraphQuickKeys);
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dialog::add_action_push(showGraphQuickKeys);
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dialog::addItem(XLAT("models and projections"), 'a');
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dialog::addItem(XLAT("models & projections"), 'a');
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dialog::add_action_push(conformal::model_menu);
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dialog::add_action_push(conformal::model_menu);
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#if CAP_SHMUP
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#if CAP_SHMUP
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@ -698,7 +698,7 @@ namespace conformal {
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void model_menu() {
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void model_menu() {
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cmode = sm::SIDE | sm::MAYDARK | sm::CENTER;
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cmode = sm::SIDE | sm::MAYDARK | sm::CENTER;
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gamescreen(0);
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gamescreen(0);
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dialog::init(XLAT("models and projections"));
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dialog::init(XLAT("models & projections"));
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for(int i=0; i<mdGUARD; i++) {
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for(int i=0; i<mdGUARD; i++) {
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eModel m = eModel(i);
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eModel m = eModel(i);
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if(m == mdFormula && ISMOBILE) continue;
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if(m == mdFormula && ISMOBILE) continue;
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