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rogueviz::ads:: fix land-structure and specialland being changed
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@ -99,6 +99,7 @@ void run_ads_game_hooks() {
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rogueviz::rv_hook(anims::hooks_anim, 100, replay_animation);
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rogueviz::rv_hook(hooks_nextland, 0, ads_nextland);
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rogueviz::rv_hook(hooks_music, 100, [] (eLand& l) { l = vctr->land; return false; });
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specialland = laCrossroads; land_structure = lsNiceWalls;
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}
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void run_size_hooks() {
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@ -172,6 +173,7 @@ void default_settings() {
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lps_add(lps_relhell, ccolor::rwalls, 0);
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lps_add(lps_relhell, vid.fov, 150.);
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lps_add(lps_relhell, specialland, laCrossroads);
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lps_add(lps_relhell, land_structure, lsNiceWalls);
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lps_add(lps_relhell_ds_spacetime_klein, pmodel, mdDisk);
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