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Fix an accidental reversal of tree-chopping messages.
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parent
863a065821
commit
1a63fe799d
4
game.cpp
4
game.cpp
@ -6547,13 +6547,13 @@ bool movepcto(int d, int subdir, bool checkonly) {
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if(checkonly) return true;
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if(checkonly) return true;
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if(c2->wall == waSmallTree) {
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if(c2->wall == waSmallTree) {
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drawParticles(c2, winf[c2->wall].color, 4);
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drawParticles(c2, winf[c2->wall].color, 4);
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addMessage(XLAT("You start chopping down the tree."));
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addMessage(XLAT("You chop down the tree."));
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playSound(c2, "hit-axe" + pick123());
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playSound(c2, "hit-axe" + pick123());
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c2->wall = waNone;
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c2->wall = waNone;
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}
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}
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else if(c2->wall == waBigTree) {
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else if(c2->wall == waBigTree) {
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drawParticles(c2, winf[c2->wall].color, 8);
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drawParticles(c2, winf[c2->wall].color, 8);
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addMessage(XLAT("You chop down the tree."));
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addMessage(XLAT("You start chopping down the tree."));
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playSound(c2, "hit-axe" + pick123());
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playSound(c2, "hit-axe" + pick123());
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c2->wall = waSmallTree;
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c2->wall = waSmallTree;
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}
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}
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