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11.0p
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@ -3047,3 +3047,32 @@ and led to an implementation of a cool Emerald Mine pattern for 534, and also so
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- Yendorian Forest, interesting (and different) in each available hyperbolic honeycomb
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- Yendorian Forest, interesting (and different) in each available hyperbolic honeycomb
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2018-03-24 12:31 Version 11.0o: fixed Ivory/Yendorian
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2018-03-24 12:31 Version 11.0o: fixed Ivory/Yendorian
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2018-04-05 14:41 Version 11.0p:
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Interface:
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- major restructuring of the menus
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- removed an option "scrolling by orientation" on devices which do not support this (it caused a black screen)
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Gameplay:
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- Space Rocks, a shmup-exclusive, bounded-exclusive land (based on a well known classic game)
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- a special construction of the Minefield in bounded geometries, which is very similar to the original Minesweeper
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- Orbs of Yendor can no longer be moved with boats
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- fixed Friendly Ivy attacking non-attackable monsters
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- removed Witch and Evil Golem from the polymorph list; replaced them with Falling Dog and Mutant
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- Orb of Freedom takes Rose scent into account
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- a better message on illegal moves in Brown Island
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- bulls become enraged when blown with Orb of Air
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- Shadows are now immune to Orb of Air
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Projections:
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- line animation (in the history mode) should now work in all geometries; you can choose game start -> current position or last recenter -> current view; in quotient geometries, the latter option follows the geodesic homotopic with the path taken by the camera, rather than the shortest path
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- the spiral projection is renamed to "spiral/ring" and now works in spherical geometry (hint: change wall mode to black and draw the grid)
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- an option to display a 3D cut when displaying 4D Crystal in rug mode
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- changing the model color had no effect in hypersian rug mode -- this is fixed
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- [3D] azimuthal equivolume projection; buggy model boundaries not shown
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Other:
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- fixed the ESC key flashing and doing nothing in the Expansion slide
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- restructured menus
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- [3D] more stable PC centering
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6
hyper.h
6
hyper.h
@ -2,9 +2,9 @@
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// It is quite chaotic.
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// It is quite chaotic.
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// version numbers
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// version numbers
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#define VER "11.0o"
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#define VER "11.0p"
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#define VERNUM 11015
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#define VERNUM 11016
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#define VERNUM_HEX 0xA60F
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#define VERNUM_HEX 0xA610
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#include <stdarg.h>
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#include <stdarg.h>
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#include "hyper_function.h"
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#include "hyper_function.h"
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