diff --git a/changelog.txt b/changelog.txt index 6498a9fa..ddb9f941 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3047,3 +3047,32 @@ and led to an implementation of a cool Emerald Mine pattern for 534, and also so - Yendorian Forest, interesting (and different) in each available hyperbolic honeycomb 2018-03-24 12:31 Version 11.0o: fixed Ivory/Yendorian + +2018-04-05 14:41 Version 11.0p: + +Interface: +- major restructuring of the menus +- removed an option "scrolling by orientation" on devices which do not support this (it caused a black screen) + +Gameplay: +- Space Rocks, a shmup-exclusive, bounded-exclusive land (based on a well known classic game) +- a special construction of the Minefield in bounded geometries, which is very similar to the original Minesweeper +- Orbs of Yendor can no longer be moved with boats +- fixed Friendly Ivy attacking non-attackable monsters +- removed Witch and Evil Golem from the polymorph list; replaced them with Falling Dog and Mutant +- Orb of Freedom takes Rose scent into account +- a better message on illegal moves in Brown Island +- bulls become enraged when blown with Orb of Air +- Shadows are now immune to Orb of Air + +Projections: +- line animation (in the history mode) should now work in all geometries; you can choose game start -> current position or last recenter -> current view; in quotient geometries, the latter option follows the geodesic homotopic with the path taken by the camera, rather than the shortest path +- the spiral projection is renamed to "spiral/ring" and now works in spherical geometry (hint: change wall mode to black and draw the grid) +- an option to display a 3D cut when displaying 4D Crystal in rug mode +- changing the model color had no effect in hypersian rug mode -- this is fixed +- [3D] azimuthal equivolume projection; buggy model boundaries not shown + +Other: +- fixed the ESC key flashing and doing nothing in the Expansion slide +- restructured menus +- [3D] more stable PC centering diff --git a/hyper.h b/hyper.h index e576b4b3..7659c134 100644 --- a/hyper.h +++ b/hyper.h @@ -2,9 +2,9 @@ // It is quite chaotic. // version numbers -#define VER "11.0o" -#define VERNUM 11015 -#define VERNUM_HEX 0xA60F +#define VER "11.0p" +#define VERNUM 11016 +#define VERNUM_HEX 0xA610 #include #include "hyper_function.h"