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crossbow:: improved texts

This commit is contained in:
Zeno Rogue 2023-10-29 07:59:19 +01:00
parent 6b8adfde9e
commit 1926fd8434
2 changed files with 9 additions and 1 deletions

View File

@ -1729,7 +1729,10 @@ MONSTER('d', 0x901020, "Angry Die", moAngryDie, ZERO, RESERVED, moAnimatedDie,
"You have made a die unhappy. Taste the revenge! This one won't forgive you, no matter what you do." "You have made a die unhappy. Taste the revenge! This one won't forgive you, no matter what you do."
) )
ITEM('}', 0xFFFF80, "Crossbow", itCrossbow, IC_NAI, ZERO, RESERVED, osNone, "Your crossbow.") ITEM('}', 0xFFFF80, "Crossbow", itCrossbow, IC_NAI, ZERO, RESERVED, osNone,
"Your crossbow. Press 'f' or click it in the inventory to toggle firing mode. In firing mode, select a tile to see the trajectory, then "
"click again to fire. After firing, the crossbow takes some time to reload."
)
//shmupspecials //shmupspecials
MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, CF_FACE_UP | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.") MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, CF_FACE_UP | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.")

View File

@ -252,6 +252,7 @@ bool pcmove::try_shooting(bool auto_target) {
} }
return false; return false;
} }
addMessage(XLAT("Fire!"));
} }
items[itCrossbow] = bow::loading_time(); items[itCrossbow] = bow::loading_time();
bow::shoot(); bow::shoot();
@ -860,8 +861,12 @@ void pcmove::tell_why_cannot_attack() {
addMessage(XLAT("You cannot attack your own mount!")); addMessage(XLAT("You cannot attack your own mount!"));
else if(checkOrb(c2->monst, itOrbShield)) else if(checkOrb(c2->monst, itOrbShield))
addMessage(XLAT("A magical shield protects %the1!", c2->monst)); addMessage(XLAT("A magical shield protects %the1!", c2->monst));
else if(bow::crossbow_mode() && !bow::bump_to_shoot)
addMessage(XLAT("You have no melee weapon!"));
else if(bow::crossbow_mode() && items[itCrossbow]) else if(bow::crossbow_mode() && items[itCrossbow])
addMessage(XLAT("Your crossbow is still reloading!")); addMessage(XLAT("Your crossbow is still reloading!"));
else if(bow::crossbow_mode())
addMessage(XLAT("Trying to fire."));
else else
addMessage(XLAT("For some reason... cannot attack!")); addMessage(XLAT("For some reason... cannot attack!"));
} }