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crossbow:: improved texts
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@ -1729,7 +1729,10 @@ MONSTER('d', 0x901020, "Angry Die", moAngryDie, ZERO, RESERVED, moAnimatedDie,
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"You have made a die unhappy. Taste the revenge! This one won't forgive you, no matter what you do."
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)
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ITEM('}', 0xFFFF80, "Crossbow", itCrossbow, IC_NAI, ZERO, RESERVED, osNone, "Your crossbow.")
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ITEM('}', 0xFFFF80, "Crossbow", itCrossbow, IC_NAI, ZERO, RESERVED, osNone,
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"Your crossbow. Press 'f' or click it in the inventory to toggle firing mode. In firing mode, select a tile to see the trajectory, then "
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"click again to fire. After firing, the crossbow takes some time to reload."
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)
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//shmupspecials
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MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, CF_FACE_UP | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.")
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@ -252,6 +252,7 @@ bool pcmove::try_shooting(bool auto_target) {
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}
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return false;
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}
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addMessage(XLAT("Fire!"));
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}
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items[itCrossbow] = bow::loading_time();
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bow::shoot();
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@ -860,8 +861,12 @@ void pcmove::tell_why_cannot_attack() {
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addMessage(XLAT("You cannot attack your own mount!"));
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else if(checkOrb(c2->monst, itOrbShield))
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addMessage(XLAT("A magical shield protects %the1!", c2->monst));
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else if(bow::crossbow_mode() && !bow::bump_to_shoot)
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addMessage(XLAT("You have no melee weapon!"));
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else if(bow::crossbow_mode() && items[itCrossbow])
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addMessage(XLAT("Your crossbow is still reloading!"));
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else if(bow::crossbow_mode())
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addMessage(XLAT("Trying to fire."));
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else
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addMessage(XLAT("For some reason... cannot attack!"));
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}
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