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irr:: horocycles
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+2
-2
@@ -977,7 +977,7 @@ int wallchance(cell *c, bool deepOcean) {
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bool horo_ok() {
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// do the horocycles work in the current geometry?
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// (they work in ALL hyperbolic geometries currently!)
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return hyperbolic && !irr::on;
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return hyperbolic;
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}
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bool gp_wall_test() {
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@@ -1085,7 +1085,7 @@ void buildBigStuff(cell *c, cell *from) {
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}
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if((!chaosmode) && bearsCamelot(c->land) && is_master(c) &&
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(quickfind(laCamelot) || peace::on || (hrand(I2000) < 200 && ((irr::on && hyperbolic) || horo_ok()) &&
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(quickfind(laCamelot) || peace::on || (hrand(I2000) < 200 && horo_ok() &&
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items[itEmerald] >= U5 && !tactic::on))) {
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int rtr = newRoundTableRadius();
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heptagon *alt = createAlternateMap(c, rtr+14, hsOrigin);
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