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arg:: split the big if list in config.cpp

This commit is contained in:
Zeno Rogue 2018-07-21 16:58:50 +02:00
parent 45b25059b5
commit 4de4d3e640
2 changed files with 15 additions and 10 deletions

View File

@ -1400,8 +1400,6 @@ int read_config_args() {
vsync_off = true;
if(curphase == 3) setvideomode();
}
else if(argis("-noplayer"))
mapeditor::drawplayer = !mapeditor::drawplayer;
else if(argis("-nofps")) {
nofps = true;
}
@ -1418,11 +1416,6 @@ int read_config_args() {
dont_face_pc = true;
}
else if(argis("-P")) {
PHASE(2); shift();
vid.scfg.players = argi();
stop_game_and_switch_mode(rg::nothing);
}
else if(argis("-PM")) {
PHASEFROM(2); shift(); pmodel = eModel(argi());
}
@ -1444,12 +1437,23 @@ int read_config_args() {
else if(argis("-els")) {
shift(); conformal::extra_line_steps = argf();
}
TOGGLE('o', vid.usingGL, switchGL())
TOGGLE('f', vid.full, switchFullscreen())
else return 1;
return 0;
}
// mode changes:
TOGGLE('o', vid.usingGL, switchGL())
int read_gamemode_args() {
using namespace arg;
if(argis("-P")) {
PHASE(2); shift();
vid.scfg.players = argi();
stop_game_and_switch_mode(rg::nothing);
}
TOGGLE('C', chaosmode, stop_game_and_switch_mode(rg::chaos))
TOGGLE('f', vid.full, switchFullscreen())
TOGGLE('S', shmup::on, stop_game_and_switch_mode(rg::shmup))
TOGGLE('H', hardcore, switchHardcore())
TOGGLE('R', randomPatternsMode, stop_game_and_switch_mode(rg::randpattern))
@ -1459,7 +1463,7 @@ int read_config_args() {
return 0;
}
auto ah_config = addHook(hooks_args, 0, read_config_args);
auto ah_config = addHook(hooks_args, 0, read_config_args) + addHook(hooks_args, 0, read_gamemode_args);
#endif
}

View File

@ -1806,6 +1806,7 @@ int read_editor_args() {
else if(argis("-pic")) { shift(); picfile = args(); }
else if(argis("-load")) { PHASE(3); shift(); mapstream::loadMap(args()); }
else if(argis("-picload")) { PHASE(3); shift(); mapeditor::loadPicFile(args()); }
else if(argis("-noplayer")) mapeditor::drawplayer = !mapeditor::drawplayer;
else if(argis("-canvas")) {
PHASEFROM(2);
stop_game();