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2d3d:: shadows
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12
graph.cpp
12
graph.cpp
@@ -563,6 +563,16 @@ bool noshadow;
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#if CAP_SHAPES
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void ShadowV(const transmatrix& V, const hpcshape& bp, PPR prio) {
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if(WDIM == 2 && GDIM == 3 && bp.shs != bp.she) {
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auto& p = queuepolyat(V, bp, 0x18, PPR::TRANSPARENT);
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p.outline = 0;
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p.subprio = -100;
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p.offset = bp.shs;
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p.cnt = bp.she - bp.shs;
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p.flags &=~ POLY_TRIANGLES;
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p.tinf = NULL;
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return;
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}
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if(mmspatial) {
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if(model_needs_depth() || noshadow)
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return; // shadows break the depth testing
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@@ -5177,7 +5187,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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int fd0 = fd ? fd-1 : 0;
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if(WDIM == 2 && GDIM == 3 && qfi.fshape)
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draw_shapevec(c, V, qfi.fshape->levels[SIDE_LAKE], darkena3(fcol, fd0, 0x80), PPR::TRANSPARENT), ptds.back()->subprio = c->cpdist * 4;
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draw_shapevec(c, V, qfi.fshape->levels[SIDE_LAKE], darkena3(fcol, fd0, 0x80), PPR::TRANSPARENT), ptds.back()->subprio = -200;
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else
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draw_qfi(c, (*Vdp), darkena(fcol, fd0, 0x80), PPR::LAKELEV);
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}
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