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in SDL1, don't reopen the window needlessly
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50c4e2be62
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@ -1128,11 +1128,7 @@ EX bool want_vsync() {
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return vid.want_vsync;
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}
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EX bool need_to_apply_screen_settings() {
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if(vid.want_fullscreen != vid.full)
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return true;
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if(make_pair(vid.xres, vid.yres) != get_requested_resolution())
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return true;
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EX bool need_to_reopen_window() {
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if(vid.want_antialias != vid.antialias)
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return true;
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if(vid.wantGL != vid.usingGL)
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@ -1142,6 +1138,16 @@ EX bool need_to_apply_screen_settings() {
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return false;
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}
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EX bool need_to_apply_screen_settings() {
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if(need_to_reopen_window())
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return true;
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if(vid.want_fullscreen != vid.full)
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return true;
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if(make_pair(vid.xres, vid.yres) != get_requested_resolution())
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return true;
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return false;
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}
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EX void close_renderer() {
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#if CAP_SDL2
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if(s_renderer) SDL_DestroyRenderer(s_renderer), s_renderer = nullptr;
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@ -1173,7 +1179,8 @@ EX void apply_screen_settings() {
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#endif
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#if !CAP_SDL2
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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if(need_to_reopen_window())
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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#endif
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graphics_on = false;
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