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choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics
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@@ -25,6 +25,8 @@ transmatrix invheptmove[MAX_EDGE], invhexmove[MAX_EDGE];
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ld hexshift;
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ld sword_size = 0;
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// the results are:
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// hexf = 0.378077 hcrossf = 0.620672 tessf = 1.090550
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// hexhexdist = 0.566256
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