This commit is contained in:
Zeno Rogue 2019-08-03 11:52:52 +02:00
parent 4b3ada46fd
commit 14e86830b3
2 changed files with 14 additions and 2 deletions

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@ -3403,3 +3403,15 @@ Solv geometry:
- optimized graphics in Solv, also reduced the default range
- fixed a bug with sandworms exploding in 3D (when leaving the generated part of the world)
- radar range in 3D geometries and Euclidean 2D FPP is now configurable
2019-08-03 11:50 Version 11.1h:
- Geodesic movement in Solv did not work correctly, this is now fixed.
- fixed the Racing mode to work correctly in Euclidean Archimedean, kite-and-dart (both 2D and 3D), standard binary, and Solv.
- fixed the Orb of Yendor to correctly generate the path in Euclidean Archimedean, kite-and-dart, and Solv. (Solv worked, but is more interesting now.)
- third person perspective now works correctly in Solv.
- Graveyard and Emerald Mine are now nice in Solv
- removed Land of Storms, Warped Coast, and Camelot from full games in 3D geometries
- fixed a crash when generating Rose Garden in 3D geometries
- fixed the landscape generation discrepancy in the racing mode (affected ghosts in Dragon, Ruined City, and Crossroads)
- fixed loading maps in the map editor

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@ -2,8 +2,8 @@
// It is quite chaotic.
// version numbers
#define VER "11.1g"
#define VERNUM_HEX 0xA707
#define VER "11.1h"
#define VERNUM_HEX 0xA708
#include <stdarg.h>
#include "hyper_function.h"