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11.1h
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4b3ada46fd
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14e86830b3
@ -3403,3 +3403,15 @@ Solv geometry:
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- optimized graphics in Solv, also reduced the default range
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- fixed a bug with sandworms exploding in 3D (when leaving the generated part of the world)
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- radar range in 3D geometries and Euclidean 2D FPP is now configurable
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2019-08-03 11:50 Version 11.1h:
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- Geodesic movement in Solv did not work correctly, this is now fixed.
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- fixed the Racing mode to work correctly in Euclidean Archimedean, kite-and-dart (both 2D and 3D), standard binary, and Solv.
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- fixed the Orb of Yendor to correctly generate the path in Euclidean Archimedean, kite-and-dart, and Solv. (Solv worked, but is more interesting now.)
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- third person perspective now works correctly in Solv.
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- Graveyard and Emerald Mine are now nice in Solv
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- removed Land of Storms, Warped Coast, and Camelot from full games in 3D geometries
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- fixed a crash when generating Rose Garden in 3D geometries
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- fixed the landscape generation discrepancy in the racing mode (affected ghosts in Dragon, Ruined City, and Crossroads)
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- fixed loading maps in the map editor
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4
hyper.h
4
hyper.h
@ -2,8 +2,8 @@
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// It is quite chaotic.
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// version numbers
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#define VER "11.1g"
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#define VERNUM_HEX 0xA707
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#define VER "11.1h"
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#define VERNUM_HEX 0xA708
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#include <stdarg.h>
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#include "hyper_function.h"
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