diff --git a/changelog.txt b/changelog.txt index 6865c083..e70dec00 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3403,3 +3403,15 @@ Solv geometry: - optimized graphics in Solv, also reduced the default range - fixed a bug with sandworms exploding in 3D (when leaving the generated part of the world) - radar range in 3D geometries and Euclidean 2D FPP is now configurable + +2019-08-03 11:50 Version 11.1h: + +- Geodesic movement in Solv did not work correctly, this is now fixed. +- fixed the Racing mode to work correctly in Euclidean Archimedean, kite-and-dart (both 2D and 3D), standard binary, and Solv. +- fixed the Orb of Yendor to correctly generate the path in Euclidean Archimedean, kite-and-dart, and Solv. (Solv worked, but is more interesting now.) +- third person perspective now works correctly in Solv. +- Graveyard and Emerald Mine are now nice in Solv +- removed Land of Storms, Warped Coast, and Camelot from full games in 3D geometries +- fixed a crash when generating Rose Garden in 3D geometries +- fixed the landscape generation discrepancy in the racing mode (affected ghosts in Dragon, Ruined City, and Crossroads) +- fixed loading maps in the map editor diff --git a/hyper.h b/hyper.h index b509ef71..654b9f8e 100644 --- a/hyper.h +++ b/hyper.h @@ -2,8 +2,8 @@ // It is quite chaotic. // version numbers -#define VER "11.1g" -#define VERNUM_HEX 0xA707 +#define VER "11.1h" +#define VERNUM_HEX 0xA708 #include #include "hyper_function.h"