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shift available also in s2xe
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@ -547,7 +547,7 @@ void display_data::set_projection(int ed, ld shift) {
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glhr::projection_multiply(glhr::translate(shift, 0, 0));
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glhr::projection_multiply(glhr::translate(shift, 0, 0));
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}
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}
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if(in_h2xe()) {
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if(in_h2xe() || in_s2xe()) {
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glhr::projection_multiply(glhr::translate(0, 0, shift));
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glhr::projection_multiply(glhr::translate(0, 0, shift));
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}
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}
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