From 1425256ef47eb93457de9e424e1fab032a1a4100 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 1 Nov 2020 20:10:23 +0100 Subject: [PATCH] shift available also in s2xe --- shaders.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders.cpp b/shaders.cpp index 2b53f465..67d2be1b 100644 --- a/shaders.cpp +++ b/shaders.cpp @@ -547,7 +547,7 @@ void display_data::set_projection(int ed, ld shift) { glhr::projection_multiply(glhr::translate(shift, 0, 0)); } - if(in_h2xe()) { + if(in_h2xe() || in_s2xe()) { glhr::projection_multiply(glhr::translate(0, 0, shift)); }