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fixed missing 3 to SHDIM in shaders.cpp
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@ -718,7 +718,7 @@ void vertices(const vector<glvertex>& v, int vshift = 0) {
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#if CAP_SHADER
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glVertexAttribPointer(aPosition, SHDIM, GL_FLOAT, GL_FALSE, sizeof(glvertex), &v[vshift]);
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#else
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glVertexPointer(3, GL_FLOAT, sizeof(glvertex), &v[0]);
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glVertexPointer(SHDIM, GL_FLOAT, sizeof(glvertex), &v[0]);
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#endif
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#endif
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}
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