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	fixed missing 3 to SHDIM in shaders.cpp
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		| @@ -718,7 +718,7 @@ void vertices(const vector<glvertex>& v, int vshift = 0) { | ||||
|   #if CAP_SHADER | ||||
|   glVertexAttribPointer(aPosition, SHDIM, GL_FLOAT, GL_FALSE, sizeof(glvertex), &v[vshift]); | ||||
|   #else | ||||
|   glVertexPointer(3, GL_FLOAT, sizeof(glvertex), &v[0]); | ||||
|   glVertexPointer(SHDIM, GL_FLOAT, sizeof(glvertex), &v[0]); | ||||
|   #endif | ||||
|   #endif | ||||
|   } | ||||
|   | ||||
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