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ads-game:: display resources in corner for now
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@ -81,7 +81,7 @@ void display(int id, int y, ld val, ld maxv, ld tank, ld unit) {
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ld ctr = max<ld>(20*y+10, current_display->ycenter - current_display->radius + 20 * y);
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ld ctr = max<ld>(20*y+10, current_display->ycenter - current_display->radius + 20 * y);
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ld sta = max<ld>(20, current_display->xcenter - current_display->radius + 20);
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ld sta = max<ld>(20, current_display->xcenter - current_display->radius + 20);
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if(pmodel != mdDisk) ctr = 20*y+10, sta = 20;
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if(true) ctr = 20*y+10, sta = 20;
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for(int i=0; i<N; i+=2) curvepoint(atscreenpos(sta - 10 + shape[i+1] * 100, ctr - shape[i] * 100, 1) * C0);
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for(int i=0; i<N; i+=2) curvepoint(atscreenpos(sta - 10 + shape[i+1] * 100, ctr - shape[i] * 100, 1) * C0);
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curvedata.push_back(curvedata[curvestart]);
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curvedata.push_back(curvedata[curvestart]);
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