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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-09-04 11:37:55 +00:00

rogueviz:: relhell:: you can no longer fire after gameover

This commit is contained in:
Zeno Rogue
2025-08-31 14:36:33 +02:00
parent d88fba5cde
commit 11d49df8ba
2 changed files with 2 additions and 2 deletions

View File

@@ -167,7 +167,7 @@ bool ads_turn(int idelta) {
auto& act = multi::action_states[1];
if(act[multi::pcFire].pressed() && !paused) fire();
if(act[multi::pcFire].pressed() && !paused && !game_over) fire();
if(act[pcPause].pressed()) switch_pause();
if(act[pcDisplayTimes].pressed()) view_proper_times = !view_proper_times;
if(act[pcSwitchSpin].pressed()) auto_rotate = !auto_rotate;

View File

@@ -363,7 +363,7 @@ bool ds_turn(int idelta) {
auto& act = multi::action_states[1];
if(act[multi::pcFire].pressed() && !paused) ds_fire();
if(act[multi::pcFire].pressed() && !paused && !game_over) ds_fire();
if(act[pcPause].pressed()) switch_pause();
if(act[pcDisplayTimes].pressed()) view_proper_times = !view_proper_times;
if(act[pcSwitchSpin].pressed()) auto_rotate = !auto_rotate;