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crossbow:: disable fire_mode on move
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@ -343,6 +343,7 @@ bool pcmove::movepcto() {
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println(hlog, "error: not commited!");
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changes.commit();
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}
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if(!checkonly) bow::fire_mode = false;
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if(!b) {
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// bool try_instant = (forcedmovetype == fmInstant) || (forcedmovetype == fmSkip && !passable(c2, cwt.at, P_ISPLAYER | P_MIRROR | P_USEBOAT | P_FRIENDSWAP));
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