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clearMemory moved to be after game_active
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@ -1456,8 +1456,8 @@ EX void stop_game() {
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camelot::knighted = 0;
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camelot::knighted = 0;
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#endif
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#endif
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// items[itGreenStone] = 100;
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// items[itGreenStone] = 100;
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clearMemory();
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game_active = false;
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game_active = false;
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clearMemory();
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#if CAP_DAILY
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#if CAP_DAILY
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if(daily::on)
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if(daily::on)
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daily::turnoff();
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daily::turnoff();
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