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clearMemory moved to be after game_active

This commit is contained in:
Zeno Rogue 2025-04-05 23:23:45 +02:00
parent 9acae64d23
commit 11563f2b47

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@ -1456,8 +1456,8 @@ EX void stop_game() {
camelot::knighted = 0;
#endif
// items[itGreenStone] = 100;
clearMemory();
game_active = false;
clearMemory();
#if CAP_DAILY
if(daily::on)
daily::turnoff();