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a bit stronger Rose dispersion for elementals; Blizzard disperses Rose too
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parent
b7117cfa6a
commit
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2
game.cpp
2
game.cpp
@ -2693,6 +2693,8 @@ void buildRosemap() {
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int& r = it->second;
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int& r = it->second;
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if((r&7) == 1 || (r&7) == 2 || (r&7) == 3) r++;
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if((r&7) == 1 || (r&7) == 2 || (r&7) == 3) r++;
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if(airdist(it->first) < 3 || whirlwind::cat(it->first)) r |= 7;
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if(airdist(it->first) < 3 || whirlwind::cat(it->first)) r |= 7;
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if(c2->land == laBlizzard) r |= 7;
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forCellEx(c2, it->first) if(airdist(c2) < 3) r |= 7;
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}
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}
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}
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}
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