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edit minefield colors in minefield config
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@ -181,9 +181,7 @@ EX bool monstersnear(cell *c, eMonster who) {
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}
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// consider normal monsters
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if(c2 &&
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isArmedEnemy(c2, who) &&
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(c2->monst != moLancer || isUnarmed(who) || !logical_adjacent(c, who, c2))) {
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if(c2 && isArmedEnemy(c2, who)) {
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eMonster m = c2->monst;
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if(elec::affected(c2)) continue;
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if(fast && c2->monst != moWitchSpeed) continue;
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