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ladders no longer disappear on recall
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parent
51ef84f0b2
commit
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2
game.cpp
2
game.cpp
@ -3448,6 +3448,8 @@ EX bool makeEmpty(cell *c) {
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;
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;
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else if(c->wall == waDock)
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else if(c->wall == waDock)
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;
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;
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else if(c->wall == waLadder)
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;
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else if(c->land == laDocks)
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else if(c->land == laDocks)
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c->wall = waBoat;
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c->wall = waBoat;
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else if(c->wall == waFreshGrave && bounded)
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else if(c->wall == waFreshGrave && bounded)
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