mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-24 21:37:18 +00:00
Merge pull request #172 from Quuxplusone/trans
Fix some low-hanging translation bugs.
This commit is contained in:
commit
0dda09a1c2
@ -20,7 +20,7 @@ string euchelp =
|
|||||||
"You can try many different geometries here. We start by gluing "
|
"You can try many different geometries here. We start by gluing "
|
||||||
"n-gons in such a way that k of them meet in every vertex. "
|
"n-gons in such a way that k of them meet in every vertex. "
|
||||||
"Depending on n and k, this either folds into a sphere, unfolds into a plane, "
|
"Depending on n and k, this either folds into a sphere, unfolds into a plane, "
|
||||||
"or requires a hyperbolic space. The result may be then 'bitrunc' by "
|
"or requires a hyperbolic space. The result may be then 'bitruncated' by "
|
||||||
"replacing each vertex by a 2k-gon. Furthermore, you can play "
|
"replacing each vertex by a 2k-gon. Furthermore, you can play "
|
||||||
"with quotient geometries. For example, the elliptic geometry is "
|
"with quotient geometries. For example, the elliptic geometry is "
|
||||||
"obtained from the sphere by making the antipodes be the same point, "
|
"obtained from the sphere by making the antipodes be the same point, "
|
||||||
@ -28,7 +28,7 @@ string euchelp =
|
|||||||
"Have fun experimenting! "
|
"Have fun experimenting! "
|
||||||
"Achievements and leaderboards do not work in geometry experiments, "
|
"Achievements and leaderboards do not work in geometry experiments, "
|
||||||
"except some specific ones.\n\n"
|
"except some specific ones.\n\n"
|
||||||
"In standard geometry (bitrunc or not), you can play the full game, but in other geometries "
|
"In standard geometry (bitruncated or not), you can play the full game, but in other geometries "
|
||||||
"you select a particular land. Lands are unlocked by visiting them in this "
|
"you select a particular land. Lands are unlocked by visiting them in this "
|
||||||
"session, or permanently by collecting 25 treasure. Try Crossroads in Euclidean "
|
"session, or permanently by collecting 25 treasure. Try Crossroads in Euclidean "
|
||||||
"or chaos mode in non-standard non-quotient hyperbolic to visit many lands. "
|
"or chaos mode in non-standard non-quotient hyperbolic to visit many lands. "
|
||||||
|
4
help.cpp
4
help.cpp
@ -495,11 +495,13 @@ EX string generateHelpForItem(eItem it) {
|
|||||||
for(auto& oi: orbinfos) {
|
for(auto& oi: orbinfos) {
|
||||||
if(treasureType(oi.l) == it) {
|
if(treasureType(oi.l) == it) {
|
||||||
if(oi.gchance > 0) {
|
if(oi.gchance > 0) {
|
||||||
|
help += "\n\n";
|
||||||
help += XLAT("\n\nOrb unlocked: %1", oi.orb);
|
help += XLAT("\n\nOrb unlocked: %1", oi.orb);
|
||||||
describeOrb(help, oi);
|
describeOrb(help, oi);
|
||||||
}
|
}
|
||||||
else if(oi.l == cwt.at->land || inv::on) {
|
else if(oi.l == cwt.at->land || inv::on) {
|
||||||
help += XLAT("\n\nSecondary orb: %1", oi.orb);
|
help += "\n\n";
|
||||||
|
help += XLAT("Secondary orb: %1", oi.orb);
|
||||||
describeOrb(help, oi);
|
describeOrb(help, oi);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3440,9 +3440,6 @@ S( "This Orb makes you stunningly beautiful. "
|
|||||||
|
|
||||||
S( "A big, beautiful, magical flower.", "Velká, krásná, magická květina.")
|
S( "A big, beautiful, magical flower.", "Velká, krásná, magická květina.")
|
||||||
|
|
||||||
S("Don't be fooled by beauty, or you will be stabbed if you come too close!",
|
|
||||||
"Nenech se oklamat krásou -- když se moc přiblížíš, můžeš dostat ránu nožem!")
|
|
||||||
|
|
||||||
S("You just cannot stand in place, those roses smell too nicely.",
|
S("You just cannot stand in place, those roses smell too nicely.",
|
||||||
"Nemůžeš zůstat na místě, ty růže příliš krásně voní.")
|
"Nemůžeš zůstat na místě, ty růže příliš krásně voní.")
|
||||||
S("Those roses smell too nicely. You have to come towards them.",
|
S("Those roses smell too nicely. You have to come towards them.",
|
||||||
@ -5758,9 +5755,8 @@ S("see how it ended", "podívej se, jak to skonèilo")
|
|||||||
// other missing/new things
|
// other missing/new things
|
||||||
// ------------------------
|
// ------------------------
|
||||||
|
|
||||||
S("\n\nOrb unlocked: %1", "\n\nByla odemèena Sféra: %1")
|
|
||||||
S("Orb unlocked: %1", "Byla odemèena Sféra: %1")
|
S("Orb unlocked: %1", "Byla odemèena Sféra: %1")
|
||||||
S("\n\nSecondary orb: %1", "\n\nSekundární Sféra: %1")
|
S("Secondary orb: %1", "Sekundární Sféra: %1")
|
||||||
S(" to submerge", " do ponoøení")
|
S(" to submerge", " do ponoøení")
|
||||||
S(" to surface", " do vynoøení")
|
S(" to surface", " do vynoøení")
|
||||||
S("%The1 says, \"not this place, it looks even worse...\"",
|
S("%The1 says, \"not this place, it looks even worse...\"",
|
||||||
@ -7488,15 +7484,11 @@ S("animate parameters", "animace parametrù")
|
|||||||
S(
|
S(
|
||||||
"Most parameters can be animated simply by using '..' in their editing dialog. "
|
"Most parameters can be animated simply by using '..' in their editing dialog. "
|
||||||
"For example, the value of a parameter set to 0..1 will grow linearly from 0 to 1. "
|
"For example, the value of a parameter set to 0..1 will grow linearly from 0 to 1. "
|
||||||
"You can also use functions (e.g. cos(0..2*pi)) and refer to other parameters; "
|
"You can also use functions (e.g. cos(0..2*pi)) and refer to other parameters.",
|
||||||
"parameters 'a' and 'b' exist for this purpose. "
|
|
||||||
"See the list below for parameters which are currently animated (or changed).",
|
|
||||||
|
|
||||||
"Vìtšinu parametrù lze animovat jen tím, že v jejich editaèním dialogu napíšeš '..'. "
|
"Vìtšinu parametrù lze animovat jen tím, že v jejich editaèním dialogu napíšeš '..'. "
|
||||||
"Tak napøíklad hodnota parametru nastaveného na 0..1 poroste lineárnì od 0 do 1. "
|
"Tak napøíklad hodnota parametru nastaveného na 0..1 poroste lineárnì od 0 do 1. "
|
||||||
"Lze také použít funkce (napø. cos(0..2*pi) a odkazovat na jiné parametry; "
|
"Lze také použít funkce (napø. cos(0..2*pi) a odkazovat na jiné parametry.")
|
||||||
"za tímto úèelem existují parametry 'a' a 'b'. "
|
|
||||||
"Viz níže uvedený seznam parametrù, které jsou v souèasné dobì animovány (nebo zmìnìny).")
|
|
||||||
|
|
||||||
// color edit dialog
|
// color edit dialog
|
||||||
|
|
||||||
@ -8160,7 +8152,6 @@ S(
|
|||||||
S("use the full 3D models", "používej úplné 3D modely")
|
S("use the full 3D models", "používej úplné 3D modely")
|
||||||
|
|
||||||
S("Z shift", "Z-posuv")
|
S("Z shift", "Z-posuv")
|
||||||
S("Eye level", "úroveň očí")
|
|
||||||
S("fixed Y/Z rotation", "stálá Y/Z rotace")
|
S("fixed Y/Z rotation", "stálá Y/Z rotace")
|
||||||
|
|
||||||
S("configure FPP automatically", "automatická konfigurace FPP")
|
S("configure FPP automatically", "automatická konfigurace FPP")
|
||||||
@ -8948,7 +8939,7 @@ S(
|
|||||||
"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
|
"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
|
||||||
"This is used in situations where the controller is used as a 3D mouse, e.g., "
|
"This is used in situations where the controller is used as a 3D mouse, e.g., "
|
||||||
"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
|
"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
|
||||||
"this is not relevant (the pointer is as long as needed to hit the surface.)",
|
"this is not relevant (the pointer is as long as needed to hit the surface).",
|
||||||
|
|
||||||
"Pokud je délka ukazatele 0,5 m, je objekt, na který ukazuje, 0,5 metru od ovladače. "
|
"Pokud je délka ukazatele 0,5 m, je objekt, na který ukazuje, 0,5 metru od ovladače. "
|
||||||
"To se používá v situacích, kdy se ovladač používá jako 3D myš, např. "
|
"To se používá v situacích, kdy se ovladač používá jako 3D myš, např. "
|
||||||
@ -9050,11 +9041,7 @@ S(
|
|||||||
"x, y, z (hyperboloid/sphere/plane coordinates in non-crystal geometries)\n"
|
"x, y, z (hyperboloid/sphere/plane coordinates in non-crystal geometries)\n"
|
||||||
"ex, ey, ez (in Euclidean geometries)\n"
|
"ex, ey, ez (in Euclidean geometries)\n"
|
||||||
"x0, x1, x2... (crystal geometry only)\n"
|
"x0, x1, x2... (crystal geometry only)\n"
|
||||||
"0 is black, 1 is white, rgb(1,0,0) is red, ifp(p-2,1,0) is blue (p=1 for red, 2 for green, 3 for blue)."
|
"0 is black, 1 is white, rgb(1,0,0) is red, ifp(p-2,1,0) is blue (p=1 for red, 2 for green, 3 for blue).",
|
||||||
|
|
||||||
"w (fourth coordinate)\n"
|
|
||||||
"wallif(condition, color)\n"
|
|
||||||
,
|
|
||||||
|
|
||||||
"Zde můžeš specifikovat barevný vzor jako funkci políčka. "
|
"Zde můžeš specifikovat barevný vzor jako funkci políčka. "
|
||||||
"Dostupné parametry:\n\n"
|
"Dostupné parametry:\n\n"
|
||||||
@ -9062,6 +9049,12 @@ S(
|
|||||||
"ex, ey, ez (v eukleidovských geometriích)\n"
|
"ex, ey, ez (v eukleidovských geometriích)\n"
|
||||||
"x0, x1, x2... (pouze v krystalové geometrii)\n"
|
"x0, x1, x2... (pouze v krystalové geometrii)\n"
|
||||||
"0 je černá, 1 bílá, rbg(1,0,0) červená, ifp(p-2,1,0) modrá (p=1 pro červenou, 2 pro zelenou, 3 pro modrou)."
|
"0 je černá, 1 bílá, rbg(1,0,0) červená, ifp(p-2,1,0) modrá (p=1 pro červenou, 2 pro zelenou, 3 pro modrou)."
|
||||||
|
)
|
||||||
|
|
||||||
|
S(
|
||||||
|
"w (fourth coordinate)\n"
|
||||||
|
"wallif(condition, color)\n",
|
||||||
|
|
||||||
"w (čtvrtá souřadnice)\n"
|
"w (čtvrtá souřadnice)\n"
|
||||||
"wallif(podmínka, barva)\n"
|
"wallif(podmínka, barva)\n"
|
||||||
)
|
)
|
||||||
|
@ -2407,7 +2407,7 @@ S("Variants of %the1 are available in the Random Pattern Mode after "
|
|||||||
S(" kills: %1", " Kills: %1")
|
S(" kills: %1", " Kills: %1")
|
||||||
S(" $$$: %1", " $$$: %1")
|
S(" $$$: %1", " $$$: %1")
|
||||||
S(" Hyperstone: %1/%2", " Hypersteine: %1/%2")
|
S(" Hyperstone: %1/%2", " Hypersteine: %1/%2")
|
||||||
S(" Hell: %1/9", " Hölle: %1/9")
|
S(" Hell: %1/%2", " Hölle: %1/%2")
|
||||||
|
|
||||||
// improved editor
|
// improved editor
|
||||||
// ---------------
|
// ---------------
|
||||||
@ -3228,9 +3228,6 @@ S("This Orb makes you stunningly beautiful. "
|
|||||||
|
|
||||||
S("A big, beautiful, magical flower.", "Eine große, schöne, magische Blume.")
|
S("A big, beautiful, magical flower.", "Eine große, schöne, magische Blume.")
|
||||||
|
|
||||||
S("Don't be fooled by beauty, or you will be stabbed if you come too close!",
|
|
||||||
"Lass dich von Schönheit nicht täuschen - oder du wirst erstochen, wenn du zu nah kommst!")
|
|
||||||
|
|
||||||
S("Each eight turns, each rosebush at distance at most 5 from you will "
|
S("Each eight turns, each rosebush at distance at most 5 from you will "
|
||||||
"release a wave of alluring scent. Creatures on the frontwave "
|
"release a wave of alluring scent. Creatures on the frontwave "
|
||||||
"will move towards where the scent came from. Even if it causes them "
|
"will move towards where the scent came from. Even if it causes them "
|
||||||
|
@ -340,7 +340,7 @@ S("Your score: %1", "Twój wynik: %1")
|
|||||||
S("Enemies killed: %1", "Potwory pokonane: %1")
|
S("Enemies killed: %1", "Potwory pokonane: %1")
|
||||||
S("Orbs of Yendor found: %1", "Znalezione Sfery Yendoru: %1")
|
S("Orbs of Yendor found: %1", "Znalezione Sfery Yendoru: %1")
|
||||||
S("Collect %1 $$$ to access more worlds", "Znajdź %1 $$$, by iść do nowych krain")
|
S("Collect %1 $$$ to access more worlds", "Znajdź %1 $$$, by iść do nowych krain")
|
||||||
S("Collect at least %1 treasures in each of 9 types to access Hell", "Znajdź po %1 skarbów w %2 typach, by się dostać do Piekła")
|
S("Collect at least %1 treasures in each of %2 types to access Hell", "Znajdź po %1 skarbów w %2 typach, by się dostać do Piekła")
|
||||||
S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Znajdź %1 Czarciego Ziela, by znaleźć Sfery Yendoru")
|
S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Znajdź %1 Czarciego Ziela, by znaleźć Sfery Yendoru")
|
||||||
S("Hyperstone Quest: collect at least %3 %1 in %the2", "Misja alternatywna: znajdź co najmniej %3 skarbów %abl2")
|
S("Hyperstone Quest: collect at least %3 %1 in %the2", "Misja alternatywna: znajdź co najmniej %3 skarbów %abl2")
|
||||||
S("Hyperstone Quest completed!", "Misja alternatywna zakończona!")
|
S("Hyperstone Quest completed!", "Misja alternatywna zakończona!")
|
||||||
@ -1693,7 +1693,7 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille
|
|||||||
|
|
||||||
S("hardcore mode", "tryb hardcore")
|
S("hardcore mode", "tryb hardcore")
|
||||||
|
|
||||||
S("One wrong move, and it is game over!", "Jeden fałszywy ruch i koniec gry!")
|
S("One wrong move and it is game over!", "Jeden fałszywy ruch i koniec gry!")
|
||||||
S("Not so hardcore?", "Hardkor to nie to?")
|
S("Not so hardcore?", "Hardkor to nie to?")
|
||||||
|
|
||||||
// Shoot'em up Mode
|
// Shoot'em up Mode
|
||||||
@ -3376,10 +3376,6 @@ S( "This Orb makes you stunningly beautiful. "
|
|||||||
|
|
||||||
S( "A big, beautiful, magical flower.", "Duży, piękny, magiczny kwiat.")
|
S( "A big, beautiful, magical flower.", "Duży, piękny, magiczny kwiat.")
|
||||||
|
|
||||||
S("Don't be fooled by beauty, or you will be stabbed if you come too close!",
|
|
||||||
"Nie daj się zwieść urodzie, bo jak się za bardzo zbliżysz, możesz zostać ugodzon%y0 nożem!")
|
|
||||||
|
|
||||||
|
|
||||||
S(
|
S(
|
||||||
"Each eight turns, each rosebush at distance at most 5 from you will "
|
"Each eight turns, each rosebush at distance at most 5 from you will "
|
||||||
"release a wave of alluring scent. Creatures on the frontwave "
|
"release a wave of alluring scent. Creatures on the frontwave "
|
||||||
@ -5694,9 +5690,8 @@ S(" (%1 more digits)", " (jeszcze cyfr: %1)")
|
|||||||
S("see how it ended", "jak się skończyło")
|
S("see how it ended", "jak się skończyło")
|
||||||
|
|
||||||
// other missing/new things
|
// other missing/new things
|
||||||
S("\n\nOrb unlocked: %1", "\n\nOdblokowana Sfera: %1")
|
|
||||||
S("Orb unlocked: %1", "Odblokowana Sfera: %1")
|
S("Orb unlocked: %1", "Odblokowana Sfera: %1")
|
||||||
S("\n\nSecondary orb: %1", "\n\nDodatkowa Sfera: %1")
|
S("Secondary orb: %1", "Dodatkowa Sfera: %1")
|
||||||
S(" to submerge", " do zanurzenia")
|
S(" to submerge", " do zanurzenia")
|
||||||
S(" to surface", " do wynurzenia")
|
S(" to surface", " do wynurzenia")
|
||||||
S("%The1 says, \"not this place, it looks even worse...\"",
|
S("%The1 says, \"not this place, it looks even worse...\"",
|
||||||
@ -7237,15 +7232,11 @@ S("animate parameters", "animacja parametrów")
|
|||||||
S(
|
S(
|
||||||
"Most parameters can be animated simply by using '..' in their editing dialog. "
|
"Most parameters can be animated simply by using '..' in their editing dialog. "
|
||||||
"For example, the value of a parameter set to 0..1 will grow linearly from 0 to 1. "
|
"For example, the value of a parameter set to 0..1 will grow linearly from 0 to 1. "
|
||||||
"You can also use functions (e.g. cos(0..2*pi)) and refer to other parameters; "
|
"You can also use functions (e.g. cos(0..2*pi)) and refer to other parameters.",
|
||||||
"parameters 'a' and 'b' exist for this purpose. "
|
|
||||||
"See the list below for parameters which are currently animated (or changed).",
|
|
||||||
|
|
||||||
"Większość parametrów może być animowana w prosty sposób, przez wpisanie '..' w ich pole edycji. "
|
"Większość parametrów może być animowana w prosty sposób, przez wpisanie '..' w ich pole edycji. "
|
||||||
"Przykładowo, wartość parametru ustawiona na 0..1 będzie rosła liniowa od 0 do 1. "
|
"Przykładowo, wartość parametru ustawiona na 0..1 będzie rosła liniowa od 0 do 1. "
|
||||||
"Możesz też używać funkcji (np. cos(0..2*pi)) lub odnosić się do innych parametrów; "
|
"Możesz też używać funkcji (np. cos(0..2*pi)) lub odnosić się do innych parametrów.")
|
||||||
"parametry 'a' i 'b' istnieją w tym celu. Poniżej lista parametrów obecnie "
|
|
||||||
"animowanych (lub zmienionych).")
|
|
||||||
|
|
||||||
// color edit dialog
|
// color edit dialog
|
||||||
|
|
||||||
@ -7878,7 +7869,6 @@ S(
|
|||||||
S("use the full 3D models", "użyj pełnych modeli 3D")
|
S("use the full 3D models", "użyj pełnych modeli 3D")
|
||||||
|
|
||||||
S("Z shift", "przesunięcie Z")
|
S("Z shift", "przesunięcie Z")
|
||||||
S("Eye level", "poziom oka")
|
|
||||||
S("fixed Y/Z rotation", "ustalona rotacja Y/Z")
|
S("fixed Y/Z rotation", "ustalona rotacja Y/Z")
|
||||||
|
|
||||||
S("configure FPP automatically", "automatycznie skonfiguruj FPP")
|
S("configure FPP automatically", "automatycznie skonfiguruj FPP")
|
||||||
@ -8667,7 +8657,7 @@ S(
|
|||||||
"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
|
"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
|
||||||
"This is used in situations where the controller is used as a 3D mouse, e.g., "
|
"This is used in situations where the controller is used as a 3D mouse, e.g., "
|
||||||
"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
|
"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
|
||||||
"this is not relevant (the pointer is as long as needed to hit the surface.).",
|
"this is not relevant (the pointer is as long as needed to hit the surface).",
|
||||||
|
|
||||||
"Jeśli długość wskaźnika to 0.5m, wskazywany punkt jest 0.5 metra od kontrolera. "
|
"Jeśli długość wskaźnika to 0.5m, wskazywany punkt jest 0.5 metra od kontrolera. "
|
||||||
"Ma to znaczenie, gdy kontroler jest używany jako mysz 3D, np. narzędzie do rysowania w "
|
"Ma to znaczenie, gdy kontroler jest używany jako mysz 3D, np. narzędzie do rysowania w "
|
||||||
@ -8781,8 +8771,7 @@ S(
|
|||||||
|
|
||||||
S(
|
S(
|
||||||
"w (fourth coordinate)\n"
|
"w (fourth coordinate)\n"
|
||||||
"wallif(condition, color)\n"
|
"wallif(condition, color)\n",
|
||||||
,
|
|
||||||
|
|
||||||
"w (czwarta współrzędna)\n"
|
"w (czwarta współrzędna)\n"
|
||||||
"wallif(warunek, kolor)\n"
|
"wallif(warunek, kolor)\n"
|
||||||
|
@ -343,8 +343,8 @@ S("Your score: %1", "Sua pontuação: %1")
|
|||||||
S("Enemies killed: %1", "Inimigos mortos: %1")
|
S("Enemies killed: %1", "Inimigos mortos: %1")
|
||||||
S("Orbs of Yendor found: %1", "Orbes de Yendor encontrados: %1")
|
S("Orbs of Yendor found: %1", "Orbes de Yendor encontrados: %1")
|
||||||
S("Collect %1 $$$ to access more worlds", "Colete %1 $$$, para acessar novos mundos")
|
S("Collect %1 $$$ to access more worlds", "Colete %1 $$$, para acessar novos mundos")
|
||||||
S("Collect at least %1 treasures in each of 9 types to access Hell", "Colete pelo menos %1 tesouros de cada um dos 9 tipos para acessar o Inferno")
|
S("Collect at least %1 treasures in each of %2 types to access Hell", "Colete pelo menos %1 tesouros de cada um dos %2 tipos para acessar o Inferno")
|
||||||
S("Collect at least 10 Demon Daisies to find the Orbs of Yendor", "Colete pelo menos 10 Margaridas Demônio para encontrar os Orbes de Yendor")
|
S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Colete pelo menos %1 Margaridas Demônio para encontrar os Orbes de Yendor")
|
||||||
S("Hyperstone Quest: collect at least %3 %1 in %the2", "Missão da Pedra do Ímpeto: colete pelo menos %3 %1 no-a %abl1")
|
S("Hyperstone Quest: collect at least %3 %1 in %the2", "Missão da Pedra do Ímpeto: colete pelo menos %3 %1 no-a %abl1")
|
||||||
S("Hyperstone Quest completed!", "Missão da Pedra do Ímpeto completa!")
|
S("Hyperstone Quest completed!", "Missão da Pedra do Ímpeto completa!")
|
||||||
S("Look for the Orbs of Yendor in Hell or in the Crossroads!", "Procure pelos Orbes de Yendor no Inferno e nas Encruzilhadas!")
|
S("Look for the Orbs of Yendor in Hell or in the Crossroads!", "Procure pelos Orbes de Yendor no Inferno e nas Encruzilhadas!")
|
||||||
@ -483,10 +483,10 @@ S(
|
|||||||
"números mostrados para saber seus significados.\n")
|
"números mostrados para saber seus significados.\n")
|
||||||
|
|
||||||
S(
|
S(
|
||||||
"Move with mouse, num pad, qweadzxc, or hjklyubn. Wait by pressing 's' or '.'. Spin the world with arrows, PageUp/Down, and Home/Space. "
|
"Move with mouse, num pad, qweadzxc, or hjklyubn. Wait by pressing 's' or '.'. Spin the world with arrows, PageUp/Down, and Space. "
|
||||||
"To save the game you need an Orb of Safety. Press 'v' for the main menu (configuration, special modes, etc.), ESC for the quest status.\n\n",
|
"To save the game you need an Orb of Safety. Press 'v' for the main menu (configuration, special modes, etc.), ESC for the quest status.\n\n",
|
||||||
|
|
||||||
"Mova-se com o mouse, teclado numérico, qweadzxc, ou hjklyubn. Espere apertando 's' ou '.'. Gire o mundo com as setas, PageUp/Down, ou Home/Espaço."
|
"Mova-se com o mouse, teclado numérico, qweadzxc, ou hjklyubn. Espere apertando 's' ou '.'. Gire o mundo com as setas, PageUp/Down, ou Espaço."
|
||||||
"Para salvar o jogo você precisa de um Orbe da Segurança. Pressione 'v' para ir ao menu principal (configurações, modos especiais, etc.), ESC para o estado da missão.\n\n")
|
"Para salvar o jogo você precisa de um Orbe da Segurança. Pressione 'v' para ir ao menu principal (configurações, modos especiais, etc.), ESC para o estado da missão.\n\n")
|
||||||
|
|
||||||
S("See more on the website: ", "Veja mais no site: ")
|
S("See more on the website: ", "Veja mais no site: ")
|
||||||
@ -2610,7 +2610,7 @@ S("Variants of %the1 are available in the Random Pattern Mode after "
|
|||||||
S(" kills: %1", " zabicia: %1")
|
S(" kills: %1", " zabicia: %1")
|
||||||
S(" $$$: %1", " $$$: %1")
|
S(" $$$: %1", " $$$: %1")
|
||||||
S(" Hyperstone: %1/%2", " Hiperkamienie: %1/%2")
|
S(" Hyperstone: %1/%2", " Hiperkamienie: %1/%2")
|
||||||
S(" Hell: %1/9", " Piekło: %1/9")
|
S(" Hell: %1/%2", " Piekło: %1/%2")
|
||||||
|
|
||||||
// improved editor
|
// improved editor
|
||||||
|
|
||||||
@ -3465,10 +3465,6 @@ S( "This Orb makes you stunningly beautiful. "
|
|||||||
|
|
||||||
S( "A big, beautiful, magical flower.", "Duży, piękny, magiczny kwiat.")
|
S( "A big, beautiful, magical flower.", "Duży, piękny, magiczny kwiat.")
|
||||||
|
|
||||||
S("Don't be fooled by beauty, or you will be stabbed if you come too close!",
|
|
||||||
"Nie daj się zwieść urodzie, bo jak się za bardzo zbliżysz, możesz zostać ugodzon%y0 nożem!")
|
|
||||||
|
|
||||||
|
|
||||||
S(
|
S(
|
||||||
"Each eight turns, each rosebush at distance at most 5 from you will "
|
"Each eight turns, each rosebush at distance at most 5 from you will "
|
||||||
"release a wave of alluring scent. Creatures on the frontwave "
|
"release a wave of alluring scent. Creatures on the frontwave "
|
||||||
@ -5779,9 +5775,8 @@ S(" (%1 more digits)", " (jeszcze cyfr: %1)")
|
|||||||
S("see how it ended", "jak się skończyło")
|
S("see how it ended", "jak się skończyło")
|
||||||
|
|
||||||
// other missing/new things
|
// other missing/new things
|
||||||
S("\n\nOrb unlocked: %1", "\n\nOdblokowana Sfera: %1")
|
|
||||||
S("Orb unlocked: %1", "Odblokowana Sfera: %1")
|
S("Orb unlocked: %1", "Odblokowana Sfera: %1")
|
||||||
S("\n\nSecondary orb: %1", "\n\nDodatkowa Sfera: %1")
|
S("Secondary orb: %1", "Dodatkowa Sfera: %1")
|
||||||
S(" to submerge", " do zanurzenia")
|
S(" to submerge", " do zanurzenia")
|
||||||
S(" to surface", " do wynurzenia")
|
S(" to surface", " do wynurzenia")
|
||||||
S("%The1 says, \"not this place, it looks even worse...\"",
|
S("%The1 says, \"not this place, it looks even worse...\"",
|
||||||
|
@ -342,7 +342,7 @@ S("Your score: %1", "Ваш счёт: %1")
|
|||||||
S("Enemies killed: %1", "Врагов убито: %1")
|
S("Enemies killed: %1", "Врагов убито: %1")
|
||||||
S("Orbs of Yendor found: %1", "Собрано сфер Йендора: %1")
|
S("Orbs of Yendor found: %1", "Собрано сфер Йендора: %1")
|
||||||
S("Collect %1 $$$ to access more worlds", "Соберите %1 $$$, чтобы открыть новые земли")
|
S("Collect %1 $$$ to access more worlds", "Соберите %1 $$$, чтобы открыть новые земли")
|
||||||
S("Collect at least %1 treasures in each of 9 types to access Hell", "Соберите хотя бы по %1 сокровищ %2 разных типов, чтобы попасть в Ад")
|
S("Collect at least %1 treasures in each of %2 types to access Hell", "Соберите хотя бы по %1 сокровищ %2 разных типов, чтобы попасть в Ад")
|
||||||
S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Соберите %1 адских ромашек, чтобы найти сферу Йендора")
|
S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Соберите %1 адских ромашек, чтобы найти сферу Йендора")
|
||||||
S("Hyperstone Quest: collect at least %3 %1 in %the2", "Миссия Гиперкамня: соберите %3 драгоценностей в %abl2")
|
S("Hyperstone Quest: collect at least %3 %1 in %the2", "Миссия Гиперкамня: соберите %3 драгоценностей в %abl2")
|
||||||
S("Hyperstone Quest completed!", "Миссия Гиперкамня закончена!")
|
S("Hyperstone Quest completed!", "Миссия Гиперкамня закончена!")
|
||||||
@ -3465,10 +3465,6 @@ S( "This Orb makes you stunningly beautiful. "
|
|||||||
|
|
||||||
S( "A big, beautiful, magical flower.", "Большой прекрасный магический цветок.")
|
S( "A big, beautiful, magical flower.", "Большой прекрасный магический цветок.")
|
||||||
|
|
||||||
S("Don't be fooled by beauty, or you will be stabbed if you come too close!",
|
|
||||||
"Не будьте обмануты красотой, если не хотите получить удар в спину!")
|
|
||||||
|
|
||||||
|
|
||||||
S(
|
S(
|
||||||
"Each eight turns, each rosebush at distance at most 5 from you will "
|
"Each eight turns, each rosebush at distance at most 5 from you will "
|
||||||
"release a wave of alluring scent. Creatures on the frontwave "
|
"release a wave of alluring scent. Creatures on the frontwave "
|
||||||
@ -5844,9 +5840,8 @@ S(" (%1 more digits)", " (ещё цифр: %1)")
|
|||||||
S("see how it ended", "смотри, как всё закончилось")
|
S("see how it ended", "смотри, как всё закончилось")
|
||||||
|
|
||||||
// other missing/new things
|
// other missing/new things
|
||||||
S("\n\nOrb unlocked: %1", "\n\nОткрыта сфера: %1")
|
|
||||||
S("Orb unlocked: %1", "Открыта сфера: %1")
|
S("Orb unlocked: %1", "Открыта сфера: %1")
|
||||||
S("\n\nSecondary orb: %1", "\n\nДополнительная сфера: %1")
|
S("Secondary orb: %1", "Дополнительная сфера: %1")
|
||||||
S(" to submerge", " на погружение")
|
S(" to submerge", " на погружение")
|
||||||
S(" to surface", " на поверхность")
|
S(" to surface", " на поверхность")
|
||||||
S("%The1 says, \"not this place, it looks even worse...\"",
|
S("%The1 says, \"not this place, it looks even worse...\"",
|
||||||
|
@ -322,7 +322,7 @@ S("Enemies killed: %1", "Öldürülen Düşmanlar: %1")
|
|||||||
S("Orbs of Yendor found: %1", "Bulunan Yendor Küresi sayısı: %1")
|
S("Orbs of Yendor found: %1", "Bulunan Yendor Küresi sayısı: %1")
|
||||||
S("Collect %1 $$$ to access more worlds", "%1 $$$ toplayarak başka dünyalara eriş")
|
S("Collect %1 $$$ to access more worlds", "%1 $$$ toplayarak başka dünyalara eriş")
|
||||||
// S("Collect %1 $$$ to access R'Lyeh and Dry Forest", "60 $$$ toplayarak R'Lyeh ve Kara Ormana eriş.")
|
// S("Collect %1 $$$ to access R'Lyeh and Dry Forest", "60 $$$ toplayarak R'Lyeh ve Kara Ormana eriş.")
|
||||||
S("Collect at least %1 treasures in each of 9 types to access Hell", "%2 hazine çeşidinin hepsinden %1'ar tane toplayarak Cehenneme erişebilirsin.")
|
S("Collect at least %1 treasures in each of %2 types to access Hell", "%2 hazine çeşidinin hepsinden %1'ar tane toplayarak Cehenneme erişebilirsin.")
|
||||||
S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "%1 Şeytan Papatyası toplayarak Yendorun Kürelerini bulabilirsin.")
|
S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "%1 Şeytan Papatyası toplayarak Yendorun Kürelerini bulabilirsin.")
|
||||||
S("Hyperstone Quest: collect at least %3 %1 in %the2", "Aşkıntaş Görevi: %2'de en az %3 hazine topla.")
|
S("Hyperstone Quest: collect at least %3 %1 in %the2", "Aşkıntaş Görevi: %2'de en az %3 hazine topla.")
|
||||||
S("Hyperstone Quest completed!", "Aşkıntaş görevi tamamlandı.")
|
S("Hyperstone Quest completed!", "Aşkıntaş görevi tamamlandı.")
|
||||||
|
@ -398,7 +398,7 @@ EX void switchHardcore() {
|
|||||||
else if(hardcore && canmove) { hardcore = false; }
|
else if(hardcore && canmove) { hardcore = false; }
|
||||||
else { hardcore = true; canmove = true; hardcoreAt = turncount; }
|
else { hardcore = true; canmove = true; hardcoreAt = turncount; }
|
||||||
if(hardcore)
|
if(hardcore)
|
||||||
addMessage(XLAT("One wrong move, and it is game over!"));
|
addMessage(XLAT("One wrong move and it is game over!"));
|
||||||
else
|
else
|
||||||
addMessage(XLAT("Not so hardcore?"));
|
addMessage(XLAT("Not so hardcore?"));
|
||||||
if(pureHardcore()) popScreenAll();
|
if(pureHardcore()) popScreenAll();
|
||||||
|
2
vr.cpp
2
vr.cpp
@ -1336,7 +1336,7 @@ EX void show_vr_settings() {
|
|||||||
"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
|
"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
|
||||||
"This is used in situations where the controller is used as a 3D mouse, e.g., "
|
"This is used in situations where the controller is used as a 3D mouse, e.g., "
|
||||||
"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
|
"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
|
||||||
"this is not relevant (the pointer is as long as needed to hit the surface.)."
|
"this is not relevant (the pointer is as long as needed to hit the surface)."
|
||||||
));
|
));
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user