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https://github.com/zenorogue/hyperrogue.git
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ru:: refactored platform shape names
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+10
-8
@@ -478,7 +478,8 @@ struct moving_platform : public entity {
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void draw() override;
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void act() override;
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virtual moving_platform* as_platform() { return this; }
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string get_name() override { return "moving platform"; }
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virtual string get_shape_name() { return "moving"; }
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string get_name() override { return get_shape_name() + " platform"; }
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string get_help() override { return "Moving platforms move."; }
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bool nonstatic() override { return false; }
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};
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@@ -493,8 +494,8 @@ struct pendulum_platform : public moving_platform {
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xy a, b;
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ld period, shift;
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xy location_at(ld t) override;
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string get_name() override { return "pendulum platform"; }
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string get_help() override { return "These pendulum platforms go back and forth between two locations, taking the shortest path possible."; }
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string get_shape_name() override { return "pendulum"; }
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string get_help() override { return "Pendulums go back and forth between two locations, taking the shortest path possible."; }
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};
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struct ellipse_platform : public moving_platform {
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@@ -503,8 +504,8 @@ struct ellipse_platform : public moving_platform {
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vector<hyperpoint> points;
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vector<ld> lengthsum;
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xy location_at(ld t) override;
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string get_name() override { return "ellipse platform"; }
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string get_help() override { return "These platforms go in an ellipse."; }
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string get_shape_name() override { return "ellipse"; }
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string get_help() override { return "There are two focal points, and the sum of distances from them remains constant."; }
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};
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struct rope_platform : public moving_platform {
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@@ -520,22 +521,23 @@ struct rope_platform : public moving_platform {
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struct saw: public entity {
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unique_ptr<entity> base;
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moving_platform& mp() { return (moving_platform&)(*base); }
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string glyph() override { return "*"; }
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color_t color() override { return walls[wWall].color; }
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xy siz() override { return {18, 18}; }
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string get_name() override { return "circular saw"; }
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string get_name() override { return mp().get_shape_name() + " circular saw"; }
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void act() override;
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};
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struct weaksaw : public saw {
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color_t color() override { return walls[wWeakWall].color; }
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string get_name() override { return "weak saw"; }
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string get_name() override { return mp().get_shape_name() + " weak saw"; }
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void attacked(int s, power *p) override;
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};
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struct woodsaw : public saw {
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color_t color() override { return walls[wWoodWall].color; }
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string get_name() override { return "wooden saw"; }
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string get_name() override { return mp().get_shape_name() + " wooden saw"; }
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void attacked(int s, power *p) override;
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};
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