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	edge display uses cellshape
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		| @@ -341,8 +341,8 @@ auto hchook = addHook(hooks_drawcell, 100, draw_bird) | ||||
|     patterns::rwalls = 100; | ||||
|     mapeditor::drawplayer = false; | ||||
|     start_game(); | ||||
|     if(!euclid) | ||||
|       println(hlog, "edge = ", hdist(cgi.vertices_only[0], cgi.vertices_only[1]) * 10000 / 44100); | ||||
|     if(!cgi.cellshape.empty()) | ||||
|       println(hlog, "edge = ", hdist(cgi.cellshape[0], cgi.cellshape[1])); | ||||
|     /* Doppler effect is weird if scrolling if not smooth */ | ||||
|     smooth_scrolling = true; | ||||
|     /* disable the frustum culling (we need sound from every direction) */ | ||||
|   | ||||
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