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edge display uses cellshape
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@ -341,8 +341,8 @@ auto hchook = addHook(hooks_drawcell, 100, draw_bird)
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patterns::rwalls = 100;
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mapeditor::drawplayer = false;
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start_game();
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if(!euclid)
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println(hlog, "edge = ", hdist(cgi.vertices_only[0], cgi.vertices_only[1]) * 10000 / 44100);
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if(!cgi.cellshape.empty())
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println(hlog, "edge = ", hdist(cgi.cellshape[0], cgi.cellshape[1]));
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/* Doppler effect is weird if scrolling if not smooth */
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smooth_scrolling = true;
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/* disable the frustum culling (we need sound from every direction) */
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