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Hunting added to the defaults

This commit is contained in:
Zeno Rogue 2017-10-29 23:55:35 +01:00
parent 3ede3601ea
commit 0bff55d5e4

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@ -722,6 +722,7 @@ void showEuclideanMenu() {
if(hiitemsMax(treasureType(eLand(i))) >= 25) landvisited[i] = true; if(hiitemsMax(treasureType(eLand(i))) >= 25) landvisited[i] = true;
landvisited[laCrossroads] = true; landvisited[laCrossroads] = true;
landvisited[laIce] = true; landvisited[laIce] = true;
landvisited[laHunting] = true;
landvisited[laMirrorOld] = true; landvisited[laMirrorOld] = true;
landvisited[laPrincessQuest] = cheater || princess::everSaved; landvisited[laPrincessQuest] = cheater || princess::everSaved;
landvisited[laWildWest] = true; landvisited[laWildWest] = true;