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	Orb of the Woods now only appears in lands where it is potentially useful (and in hubs)
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		| @@ -326,6 +326,14 @@ EX eOrbLandRelation getOLR(eItem it, eLand l) { | ||||
|     return olrUseless; | ||||
|     } | ||||
|  | ||||
|   if(it == itOrbWoods && (l == laWarpSea || l == laWarpCoast)) | ||||
|     return olrDangerous; | ||||
|  | ||||
|   if(it == itOrbWoods && !among(l, | ||||
|     laDryForest, laWineyard, laCaribbean, laOvergrown, laHaunted, laHauntedWall, laHauntedBorder, laTortoise, laFrog, laEclectic, | ||||
|     laVariant)) | ||||
|     return olrUseless; | ||||
|    | ||||
|   if(it == itShard) { | ||||
|     if(l == laDesert || l == laIce || l == laJungle || l == laGraveyard || | ||||
|       l == laRlyeh || l == laHell || l == laDryForest || l == laWineyard || | ||||
|   | ||||
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	 Jesse Ruderman
					Jesse Ruderman