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	adjacency rule now also affects: slime spill, storms, heat, dry, live caves
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		| @@ -750,12 +750,13 @@ EX void showEuclideanMenu() { | ||||
|       }); | ||||
|     } | ||||
|  | ||||
|   if(among(specialland, laMinefield, laCA) && geometry_has_alt_mine_rule()) { | ||||
|     dialog::addSelItem(XLAT("mine adjacency rule"), XLAT(mine_adjacency_rule ? "vertex" : WDIM == 3 ? "face" : "edge"), 'M'); | ||||
|   if(geometry_has_alt_mine_rule()) { | ||||
|     dialog::addSelItem(XLAT("adjacency rule"), XLAT(mine_adjacency_rule ? "vertex" : WDIM == 3 ? "face" : "edge"), 'M'); | ||||
|     dialog::add_action([] { | ||||
|       stop_game(); | ||||
|       mine_adjacency_rule = !mine_adjacency_rule; | ||||
|       start_game(); | ||||
|       addMessage(XLAT("Note: adjacency rule affects environmental effects, but not movement.")); | ||||
|       }); | ||||
|     } | ||||
|    | ||||
|   | ||||
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