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kills and treasure count no longer appear in the peace mode

This commit is contained in:
Zeno Rogue 2017-08-13 21:13:51 +02:00
parent 22aa5ca4bb
commit 0afeb9986e

46
hud.cpp
View File

@ -430,29 +430,31 @@ void drawStats() {
} }
string s0; string s0;
if(displayButtonS(vid.xres - 8, vid.fsize, "score: " + its(gold()), forecolor, 16, vid.fsize)) { if(!peace::on) {
mouseovers = XLAT("Your total wealth"), if(displayButtonS(vid.xres - 8, vid.fsize, "score: " + its(gold()), forecolor, 16, vid.fsize)) {
instat = true, mouseovers = XLAT("Your total wealth"),
getcstat = SDLK_F1, instat = true,
help = helptitle(XLAT("Your total wealth"), 0xFFD500) + getcstat = SDLK_F1,
XLAT( help = helptitle(XLAT("Your total wealth"), 0xFFD500) +
"The total value of the treasure you have collected.\n\n"
"Every world type contains a specific type of treasure, worth 1 $$$; "
"your goal is to collect as much treasure as possible, but every treasure you find "
"causes more enemies to hunt you in its native land.\n\n"
"Orbs of Yendor are worth 50 $$$ each.\n\n"
);
}
if(displayButtonS(8, vid.fsize, "kills: " + its(tkills()), forecolor, 0, vid.fsize)) {
instat = true,
getcstat = SDLK_F1,
mouseovers = XLAT("Your total kills")+": " + its(tkills()),
help = helptitle(XLAT("Your total kills") + ": " + its(tkills()), 0x404040) +
XLAT( XLAT(
"In most lands, more treasures are generated with each enemy native to this land you kill. " "The total value of the treasure you have collected.\n\n"
"Moreover, 100 kills is a requirement to enter the Graveyard and the Hive.\n\n" "Every world type contains a specific type of treasure, worth 1 $$$; "
"Friendly creatures and parts of monsters (such as the Ivy) do appear in the list, " "your goal is to collect as much treasure as possible, but every treasure you find "
"but are not counted in the total kill count."); "causes more enemies to hunt you in its native land.\n\n"
"Orbs of Yendor are worth 50 $$$ each.\n\n"
);
}
if(displayButtonS(8, vid.fsize, "kills: " + its(tkills()), forecolor, 0, vid.fsize)) {
instat = true,
getcstat = SDLK_F1,
mouseovers = XLAT("Your total kills")+": " + its(tkills()),
help = helptitle(XLAT("Your total kills") + ": " + its(tkills()), 0x404040) +
XLAT(
"In most lands, more treasures are generated with each enemy native to this land you kill. "
"Moreover, 100 kills is a requirement to enter the Graveyard and the Hive.\n\n"
"Friendly creatures and parts of monsters (such as the Ivy) do appear in the list, "
"but are not counted in the total kill count.");
}
} }
if(displayButtonS(4, vid.yres - 4 - vid.fsize/2, s0+VER+ " fps: " + its(calcfps()), 0x202020, 0, vid.fsize/2)) { if(displayButtonS(4, vid.yres - 4 - vid.fsize/2, s0+VER+ " fps: " + its(calcfps()), 0x202020, 0, vid.fsize/2)) {
mouseovers = XLAT("frames per second"), mouseovers = XLAT("frames per second"),