diff --git a/hud.cpp b/hud.cpp index 1e0a5169..f6b793c3 100644 --- a/hud.cpp +++ b/hud.cpp @@ -430,29 +430,31 @@ void drawStats() { } string s0; - if(displayButtonS(vid.xres - 8, vid.fsize, "score: " + its(gold()), forecolor, 16, vid.fsize)) { - mouseovers = XLAT("Your total wealth"), - instat = true, - getcstat = SDLK_F1, - help = helptitle(XLAT("Your total wealth"), 0xFFD500) + - XLAT( - "The total value of the treasure you have collected.\n\n" - "Every world type contains a specific type of treasure, worth 1 $$$; " - "your goal is to collect as much treasure as possible, but every treasure you find " - "causes more enemies to hunt you in its native land.\n\n" - "Orbs of Yendor are worth 50 $$$ each.\n\n" - ); - } - if(displayButtonS(8, vid.fsize, "kills: " + its(tkills()), forecolor, 0, vid.fsize)) { - instat = true, - getcstat = SDLK_F1, - mouseovers = XLAT("Your total kills")+": " + its(tkills()), - help = helptitle(XLAT("Your total kills") + ": " + its(tkills()), 0x404040) + + if(!peace::on) { + if(displayButtonS(vid.xres - 8, vid.fsize, "score: " + its(gold()), forecolor, 16, vid.fsize)) { + mouseovers = XLAT("Your total wealth"), + instat = true, + getcstat = SDLK_F1, + help = helptitle(XLAT("Your total wealth"), 0xFFD500) + XLAT( - "In most lands, more treasures are generated with each enemy native to this land you kill. " - "Moreover, 100 kills is a requirement to enter the Graveyard and the Hive.\n\n" - "Friendly creatures and parts of monsters (such as the Ivy) do appear in the list, " - "but are not counted in the total kill count."); + "The total value of the treasure you have collected.\n\n" + "Every world type contains a specific type of treasure, worth 1 $$$; " + "your goal is to collect as much treasure as possible, but every treasure you find " + "causes more enemies to hunt you in its native land.\n\n" + "Orbs of Yendor are worth 50 $$$ each.\n\n" + ); + } + if(displayButtonS(8, vid.fsize, "kills: " + its(tkills()), forecolor, 0, vid.fsize)) { + instat = true, + getcstat = SDLK_F1, + mouseovers = XLAT("Your total kills")+": " + its(tkills()), + help = helptitle(XLAT("Your total kills") + ": " + its(tkills()), 0x404040) + + XLAT( + "In most lands, more treasures are generated with each enemy native to this land you kill. " + "Moreover, 100 kills is a requirement to enter the Graveyard and the Hive.\n\n" + "Friendly creatures and parts of monsters (such as the Ivy) do appear in the list, " + "but are not counted in the total kill count."); + } } if(displayButtonS(4, vid.yres - 4 - vid.fsize/2, s0+VER+ " fps: " + its(calcfps()), 0x202020, 0, vid.fsize/2)) { mouseovers = XLAT("frames per second"),